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frontage,close 18 means the army is like 18 km of distance from the reserve ?

Posted: Tue Jan 13, 2015 4:57 pm
by CFF
as title.

Posted: Tue Jan 13, 2015 11:36 pm
by CFF
ok this is what i understand from wiki, 18 is the space that one unit would ocupy so in close spaces u can fit less unitys. thats the idea right?

Posted: Wed Jan 14, 2015 9:23 am
by Pocus
18 is the number of elements (a unit is made of elements) that can fight at the same time in a battle.

Posted: Thu Jan 15, 2015 4:23 am
by CFF
ty for the help. So closed and open ,means closed formation and open formation right?

Posted: Fri Jan 16, 2015 12:42 am
by The Red Baron
Closed refers to close terrain; i.e., forest, mountain, swamps, etc. Open terrain refers to clear, desert, steppe, etc.

Posted: Fri Jan 16, 2015 1:04 am
by CFF
The Red Baron wrote:Closed refers to close terrain; i.e., forest, mountain, swamps, etc. Open terrain refers to clear, desert, steppe, etc.


But how is possible 18 elements fight in close terrain, and only 4 elements fight in open terrain? shouldnt be more elements fighting in open terrain and less in close terrain?

Posted: Fri Jan 16, 2015 9:43 am
by Pocus
do you have a screenshot, this should not be.

Posted: Fri Jan 16, 2015 5:45 pm
by CFF
Pocus wrote:do you have a screenshot, this should not be.


this info frontage closed 18 and frontage open 4 is in the details of any infantry unity in the combat tab, i think it means in open terrain they use closed frontage formation and in close terrain they use open frontage formation, like if one army have 6 elements should be close formation frontage
xx
xx
xx
and open formation frontage
xxx
xxx

Posted: Thu Jan 22, 2015 4:06 am
by CFF
.in terrain map mode what means frontage width o 48 d 48 in points, i understand o= ofense and d=defense but and the 48 points?
please help someone.

Posted: Wed Mar 25, 2015 2:33 am
by Mac Linehan
Hi Philippe-

Am currently learning the game by playing the Tannenberg Scenario (non tutorial) as the Russians.

I can verify that "frontage open 4" and "frontage closed 12" applies to all of the Russian infantry units (elements) checked thus far. Am not sure if this is in accordance with the explanation in the rules. Any thoughts would be appreciated.

Thank You, Sir-

Mac

Posted: Wed Mar 25, 2015 9:58 am
by Pocus
Frontage is the max number of elements that can fight at the same time in a battle. This is calculated by checking the nature of the element (infantry, cavalry, ...) and the terrain mostly. If a closed terrain allows for 60 points of frontage worth and an element has a cost of 5 frontage points, then you'll see for all these elements Frontage closed 12, because this would be the amount you can deploy if you had only this type of element.

Posted: Wed Mar 25, 2015 7:14 pm
by Mac Linehan
Pocus-

Had to pause and think about what you were saying; and now clearly understand.

Thank you for you immediate response; I am most appreciative.

Am loving TEAW- it is outstanding.

Mac

Posted: Wed Mar 25, 2015 7:39 pm
by CFF
ty a lot, now i get it too! love the game, waiting for Napoleon and one more dlc scenario pack for teaw!

Posted: Thu Mar 26, 2015 9:56 am
by Pocus
Yes I tried to put in at most 2 lines of text a full definition of frontage :)

Posted: Thu Mar 26, 2015 12:05 pm
by Erik Springelkamp
Mac Linehan wrote:I can verify that "frontage open 4" and "frontage closed 12" applies to all of the Russian infantry units (elements) checked thus far.


Why would there be less units able to fight in open than in close?
One would expect the opposite. Or does this reflect the vulnerability in open terrain that forces a more dispersed formation?

Posted: Fri Mar 27, 2015 3:38 am
by Mac Linehan
post deleted- I was mistaken in my understanding.

Posted: Fri Mar 27, 2015 10:11 am
by Erik Springelkamp
Mac Linehan wrote:"Frontage open 4" means that that particular infantry element will only take up 4 spaces of the "x" amount allotted to open terrain


Hmm, this is the opposite from what Pocus says, if I am not befuddled about this:

If a closed terrain allows for 60 points of frontage worth and an element has a cost of 5 frontage points, then you'll see for all these elements Frontage closed 12, because this would be the amount you can deploy if you had only this type of element.

Posted: Fri Mar 27, 2015 10:26 am
by Pocus
I did not check how I worded the tooltip though, so perhaps this is not good. I just checked with the latest games and the tooltip seems pretty clear to me. You have a number of frontage points, and how many elements can fit within this value.

Posted: Fri Mar 27, 2015 1:57 pm
by Erik Springelkamp
Now how does all this compute:

The attachment FrontageForest.jpg is no longer available


Forest: frontage width for line elements in points: 48
For this stack in elements: 8
Now 6 x 8 = 48, so that makes a frontage with for the line element of 6?

Infantry element width in points in closed: 14 (is forest closed?)
Infantry element width in points in open: 4 (forest is not open for sure?)

Conclusion: Forest (6) is a bit tighter than open (4), ratio 1.5, but a lot spacier than closed (14), inverse ratio 2.3

Is this a correct analysis?

Posted: Fri Mar 27, 2015 2:44 pm
by Pocus
14 is the average cost in frontage points, using values from forest, hill and swamp. For open, only clear terrain is used for the detail window.

What you have to know also is that the frontage cost of an element is its move speed in said terrain. So if you take a unit which is not nimble or impeded, like an infantry, then you see that in forest you need 6 days. Now if you divide 48/8, you get back these 6 days.

Posted: Fri Mar 27, 2015 9:38 pm
by Mac Linehan
Pocus, Erik-

After carefully rereading Pocus's explanation, I think I have finally got it.

Erik, I sincerely apologize for going off in the wrong direction based on a misconception.

My thanks to you both, for your patience and willingness to explain it in language that even I could comprehend.

A chagrined but enlightened Mac...<grin>

Posted: Mon Mar 30, 2015 9:47 pm
by antoine1965
Hi

how can i have this tooltips with movecost, offensiveness and dfensiveness, etc..?

Thank you

Posted: Tue Mar 31, 2015 8:44 am
by Erik Springelkamp
antoine1965 wrote:Hi

how can i have this tooltips with movecost, offensiveness and dfensiveness, etc..?

Thank you


With the terrain overlay.

Each map overlay has special tooltip content.
Press the keys 1, 2, 3 etc. and look at the tooltips. Very instructive.

Posted: Sat Apr 04, 2015 9:03 am
by antoine1965
thank you