zooter
Captain
Posts: 150
Joined: Wed Nov 26, 2014 6:27 pm

vr 1.01 problems

Thu Nov 27, 2014 6:49 pm

Just played a new game as central Powers, I won in oct 1914 with a score of 6378 and a national moral of 153. What is going on with game? Once again massive French assaults on Metz and Antwerp.

bjmorgan
Corporal
Posts: 48
Joined: Fri Jul 11, 2014 1:49 pm

Really annoying.

Thu Nov 27, 2014 7:54 pm

'Tis true. And, as in ALL my CP games, the Germans win by October or November. BUt, the good news is that the game grashes six or seven times by then, so it takes a few days. Here's a save game of my last win.[ATTACH]32278[/ATTACH]
Attachments
2 - The Guns of August.zip
(494.3 KiB) Downloaded 64 times

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Kensai
Posts: 2702
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Thu Nov 27, 2014 11:11 pm

Winning the game as per perfectly executed Schlieffen Plan is a real possibility, as it was historically (if only the 1st and 2nd Armies stayed close enough not to allow a counterattack near Marne). So why the complains?
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bjmorgan
Corporal
Posts: 48
Joined: Fri Jul 11, 2014 1:49 pm

Thu Nov 27, 2014 11:28 pm

Kensai wrote:Winning the game as per perfectly executed Schlieffen Plan is a real possibility, as it was historically (if only the 1st and 2nd Armies stayed close enough not to allow a counterattack near Marne). So why the complains?

Did you look at the save game? No, you did not. I did far worse than historically, but still won. If you think that's okay, then you and Ageod need to rethink your game design.

The problem is clear, the new super bloody battles result in too may captured units. The algorithm must use losses in the assignment of victory conditions. So, what happens is that the French in particular have a strategy to lose the war by killing massive quantities of their men and leave much materiel on the field for the Germans. Really? Is this the "we lose so the Germans don't give in to the National Socialists" Plan?

I'm sorry you don't see a problem. Frankly, the game is broken. Period.

I just completed another game with C09, and the results are the same.

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Pocus
Posts: 25432
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Nov 28, 2014 3:24 pm

There is a strong suspicion about a problem around retreat in 1.01 indeed. These too bloody battles will give VP and morale to the winners. We will soon publish a temporary fix.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Highlandcharge
Posts: 702
Joined: Thu Oct 20, 2011 11:44 am

Sat Nov 29, 2014 12:14 pm

Any ETA on that "bloody battles fix" pocus?

I am holding off on starting a pbem game because the battle casualties are to high...

Thanks

oldspec4
Lieutenant Colonel
Posts: 251
Joined: Sat Nov 11, 2006 1:14 pm

Sat Nov 29, 2014 10:48 pm

Highlandcharge wrote:Any ETA on that "bloody battles fix" pocus?

I am holding off on starting a pbem game because the battle casualties are to high...

Thanks



Also have the game on hold because of the battle casualties; and good to hear that a fix will be available soon.

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Pocus
Posts: 25432
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Dec 01, 2014 9:40 am

Probably this week, as a public beta patch.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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