Just curious about the philosophy behind the EAW leader ratings. It seems very different from ACW2 or other games. For example:
- it seems you have quite a few leaders who are good at one thing but have a zero on others, e.g. a 3-3-0 or 3-0-3 seems more common here than in other games
- there seem quite a few more leaders with good attack ratings than defense ratings; for example it is not uncommon to have a number of 3-3-0 or 3-4-0 and even the odd 5 attack rated leaders, but comparatively few generals have high defense ratings. This polarity seems unusual
- some of the ratings are a bit puzzling; Sir John French, the near-disastrous first commander of the BEF who had to be countermanded by London from retreating to the channel ports in 1914 and more or less brow-beaten into joining the Marne counteroffensive, is given a "3" attack rating. Von Falkenhayn, whose accession as Western CiC for Germany at the end of 1914 augured a period where the Western allies would founder for almost 2 years with high losses and little gain against German defenses, is given a "0" defense rating (although he gets a "2" attack rating, presumably because he attacked at Verdun in 1916). Hindenburg is the RE Lee of the Central Powers war effort, but according to Max Hoffman spent most of the time at Tannenburg dozing in the rear (I assume Hindenburg's ratings are based on having Ludendorf around)
I assume the purpose here is a design decision to give the various armies incentives to behave historically, e.g. all the high attack values are needed if you want people to attack trenches. A Sir John French with a "1" attack rating won't launch offensives, whereas if you give Sir John a "3" he just might. The trouble here is that the game mechanics translate a high attack rating into not just a willingness to attack, but also an effectiveness in doing so. I realize this is a difficult problem. French General Nivelle in 1917 was very aggressive and optimistic, but his enormous 1917 attack was a disaster that prompted the French mutinies. How to model that? You need to give Nivelle a high attack rating or the player won't use him to attack. But a high attack rating makes it likelier Nivelle will be much more successful in practice
There has been discussion about revising the postures and military control mechanics to better reflect trench warfare. IMO, this should also encompass a sweep of how leader ratings currently are implemented and the numbers themselves. You may want to "flatten" the ratings across the board. And you may want to separate aggressiveness and offensive spirit from actual effectiveness, perhaps with a "Big Push" special ability for some generals that would be the only way to allow multiple armies in the same region to support each other.