ringhloth wrote:What's not realistic is having engagements where the British lose absolutely 0 combat elements, and then lose 10NM for it. That happens when you throw the full British fleet in defensive against the full German fleet.
They get damaged, nonetheless. Losing an element means the ship is lost. But if you go to port with a heavily damaged fleet in passive, you should expect it goes for repairs which means off the seas for almost 2 years for the dreadnoughts. That's how the 10NM is explained.
Fleets cannot be in defensive and expect to win combat against even a foe 30% weaker. For whatever reason, the full fleet won't engage, and they'll lose 10NM for their efforts. So a single fleet in defensive in the blockade box is going to get your NM eviscerated. Any fleet in offensive is painfully vulnerable to just being singled out for staying in the box too long. Even 2 months is pushing it. The secondary fleet also cannot stand against the Germans. It's mathematically impossible.
Ace said there was a bug. In the meantime you can do sorties as I suggested. Use the Shift button to plot sorties and make sure you are by the end of the fortnight in a port. Obviously a sortie should be made in Offensive/Intercept mode if you want it to be effective.
Regarding the full fleet not engaging, have you read the logs? Do you understand how land and sea battles happen in AGE games? Are you familiar with the notion of "distance" and how it decreases over time as elements get nearer? Some shorter range sea elements, for example submarines, may not ever have the chance to fire their torpedoes unless in harsh weather conditions because the battle is over before they are in torpedo range.
As for stopping the Austrians and the Germans from reuniting, I'd be interested if someone could show me that it was possible. I really don't think it is. There's not much more you can do than put your fleet in O/O/Intercept, and that's never caught a B/G/Evade fleet for me. It's definitely impossible to keep Miklos (who I believe is the best admiral in the game, or at least tied for it) out of the German fleet, which is the only really important part of the Austrian fleet, and the rest is just gravy.
Of course a player can unite the two fleets. But that will leave the Mediterranean without cover. In that case the WE human player can do the same, bring the Mediterranean French and British Fleets in the North Sea as well. If one player does gamey things the other can respond. In a good competitive PBEM game there should be house rules against extremely gamey tactics anyway. What would have worried me is if the AI united fleets, but at the moment it seems it does not.