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Is there any chance for a mod or patch to change back the postures selection?

Posted: Wed Sep 17, 2014 3:27 pm
by bob.
I have gotten used to the new interface and To End All Wars is definitely the best looking game of you so far.

However, I can absolutely not and will propably never get used to the horrible new posture selection. Why, oh why, did you change that?!?

Now I need to make FOUR clicks to change the posture instead of two! And worst, it's not just a double click I need to make a click, move the mouse to the correct one and then click again!

Is there any kind of hotkey or anything to make this easier? Or just any kind of ability to mod this?

Posted: Wed Sep 17, 2014 3:43 pm
by Ace
Hotkeys:

A Assault
O Offensive
D Defend
P Passive

SHIFT + A, O, D, P for ROE selection.

Posted: Wed Sep 17, 2014 4:18 pm
by bob.
Ace wrote:Hotkeys:

A Assault
O Offensive
D Defend
P Passive

SHIFT + A, O, D, P for ROE selection.


Thanks a lot! That's great to know.

Posted: Wed Sep 17, 2014 4:31 pm
by GlobalExplorer
Truth be told I use mostly hotkeys for everything, as new the interface is indeed terrible.
A O D P is great, but the hotkeys for the ROE are problematic because I need two hands.

Posted: Wed Sep 17, 2014 4:43 pm
by bob.
It's just such a weird change I think.
I would understand it if the standard resolution was still 1024*768, but nowaways everyone should have a large enough screen for some eight buttons...

The same is true for the map overlay selection.

Posted: Wed Sep 17, 2014 6:33 pm
by GlobalExplorer
I have expressed my opinion in another thread already. They wanted to make the interface pretty for arts sake. Usability has taken a big hit and people now use hotkeys, completely bypassing the UI.

Posted: Wed Sep 17, 2014 6:39 pm
by bob.
100 % agree. The old interface is way easier and better to use. There are a lot of very questionable UI changes in CW2 and TEAW. They mostly involve repositioning of buttons so that you need more clicks and more mouse movement.

Posted: Wed Sep 17, 2014 8:21 pm
by John Sedgwick
+1.

I've gotten used to it, but it is a big step backward for ease of use.

Posted: Wed Sep 17, 2014 8:33 pm
by GlobalExplorer
To be fair it must be said that the hotkey method is the best of all. Nothing is faster than controlling a program with keys.
The problem is that only a few die hard people will know it.

Posted: Fri Sep 19, 2014 7:32 am
by vaalen
I must confess I hate the new system. And I do not like to learn or use hot keys. Why not restore the old system, which gave you a nice visual choice? And was so much easier to use?

Posted: Fri Sep 19, 2014 2:01 pm
by John Sedgwick
I've adapted to the posture hotkeys pretty quickly, but if nothing else, I wish the fly-out menus for movement, command, etc., would stay open while cycling through your armies.

Posted: Fri Sep 19, 2014 7:03 pm
by PJJ
Yes, the new UI is horrible. I've never quite gotten used to it, and I'm always reminded of its badness when I play other Ageod games with the old UI.

Posted: Wed Sep 24, 2014 3:49 pm
by Pocus
Image

We do our best with the time we have. What you see is purely optional and is activated within the Options Window.

Posted: Wed Sep 24, 2014 3:53 pm
by Nico165
Pocus wrote:Image

We do our best with the time we have. What you see is purely optional and is activated within the Options Window.


I like it. Not so pretty but less clicks, when you play for hours it is the most important !

Posted: Wed Sep 24, 2014 4:16 pm
by GlobalExplorer
Very nice, almost like it was before. Though I'm also concerned about all other menus too, the postures can be nicely handled with the A O D P keys.

I'd also appreciate if someone would mod new icons (for the three order menus) that are more distinct from each other, the ones we have are pretty but not meaningful enough. I have to read the tooltips all the time.

Posted: Wed Sep 24, 2014 4:56 pm
by ohms_law
I love it, great option!

@GlobalExplorer... what icons would be more meaningful, there? I'm drawing a blank.

Posted: Wed Sep 24, 2014 5:06 pm
by bob.
Pocus wrote:Image

We do our best with the time we have. What you see is purely optional and is activated within the Options Window.


Thank you! This really shows your commitment to the game and its players.

Posted: Wed Sep 24, 2014 8:14 pm
by GlobalExplorer
ohms_law wrote:I love it, great option!

@GlobalExplorer... what icons would be more meaningful, there? I'm drawing a blank.


the Special Orders (3 menus on top)

the were simpler in the past, and better at telling at a glance what they do

Posted: Thu Sep 25, 2014 2:18 am
by DrPostman
This is why AGEod ROX! Other devs would tell you guys to get stuffed and learn to love
it the way it is. I've never run across devs more dedicated to getting a game right than
these guys.
[ATTACH]31445[/ATTACH]

Posted: Thu Sep 25, 2014 6:05 am
by GlobalExplorer
Image

Posted: Thu Sep 25, 2014 6:06 am
by vaalen
Pocus wrote:Image

We do our best with the time we have. What you see is purely optional and is activated within the Options Window.


Ah, Pocus, you are the best!

Posted: Thu Sep 25, 2014 6:29 am
by vaalen
Pocus wrote:Image

We do our best with the time we have. What you see is purely optional and is activated within the Options Window.


I feel like a fool, but I have clicked on the options tab, and I cannot find where to choose this option. Where can I find this? I truly want to activate it.

Posted: Thu Sep 25, 2014 8:21 am
by Pocus
This is in the first patch. It will be in public beta very very soon by the way. :)

Posted: Thu Sep 25, 2014 8:22 am
by Pocus
GlobalExplorer wrote:the Special Orders (3 menus on top)

the were simpler in the past, and better at telling at a glance what they do


The special orders stay deployed right? There was some modifications to allow that, but you need to be in a certain resolution or above (1440+ pixels wide IIRC).

Posted: Thu Sep 25, 2014 8:43 am
by GlobalExplorer
Yes they stay open (1680x1050)

But I find it a bit odd that I don't see which one is actually active, so I usually click the buttons another time, starting from the left until I "find" the option I want. The whole thing has something of a try and error approach. It would help tremendously if the active one is higlighted. Perhaps that has to with the icons looking kind of random to me too ..

Another small issue, it can happen when I load another savegame, the faction menu on the right still has French units active, though I switched to Central powers.

Yet another one, when I move the mouse over the NATO counter it shows the elements on the left, but once there are > 4 units it creates a second row which interferes with the mini map. Perhaps it would be better single line. I would also find it nice if the old behaviour ould be back, that the pictures are shown on the left when the mouse is anywhere over the whole icon (not just NATO counter), and the number of troops shown for each unit when ALT is pressed.

Posted: Thu Sep 25, 2014 2:49 pm
by vaalen
Pocus wrote:This is in the first patch. It will be in public beta very very soon by the way. :)


Thank you for the explanation. And thank you so much for putting it in the patch!

Posted: Thu Sep 25, 2014 4:44 pm
by Lindi
Very good chose!