gorfei wrote:I don't know your experience, but I don't have CW & consequently I've never played it. The movement & the command/control system are very complicate to manage but, apart game considerations, they are note historically correct, at least referred at the first days of WW1. In August/September 1914, the French strategy of Plan XVII was very clear. Any commander, from the the three stars general until the last corporal of the 1st-2nd-3rd Armies kniew what they have to do: ATTACK-ATTACK-ATTACK. With the actual TEAW game system that's impossible. I tried to do it against a German AI and most of my Corps remained inactive
The game doesn't really model the warplans per se. Rather, it models the deployments and objectives of the warplans. But the player isn't required to attack as the Fench did historically - so the framework of the plan is there but its execution isn't required.
The activation rules, as you observe, sometimes make it impossible to attack across the entire front as the French did historically. May be a blessing in disguise actually, but I agree it's not especially historical.
I've noticed too that the AI rarely executes the warplans except in the most general way. I've yet to see the AI launch a true Battle of the Frontiers, for example. Instead, the AI usually is content to launch an attack against a single strategic point (Metz, for example).