James D Burns wrote:I feel this issue brought up in another topic is important enough to the game that it needs its own discussion thread.
I’ve been mulling over the implications of how MTSG works in game and I feel it is rife with possibilities for exploits. Imagine if you will your main attacking army set up two regions behind the lines and a small soak-off attack force of cavalry (they usually retreat early in a fight and suffer few pursuit hits) is set up on the front lines to initiate an attack.
The cavalry attacks a region adjacent to some important objective city and the MTSG feature Hoover’s up the armies from all the surrounding regions pulling them off their more important objectives and into the unimportant wilderness region. The main army then arrives later in the turn due to it being further back from the front and grabs the real objective region without much effort since the army that was there left to fight in the soak-off battle and didn’t return. And even if it had returned, its trenches that took weeks/months to dig have suddenly vanished never to be seen again.
The game really needs to allow players to toggle a switch/button that will prevent stacks from automatically using the MTSG feature to prevent this and other possible exploits. And stacks that do use MTSG should return to their original regions and re-occupy their trench works no matter what outcome the battle they supported has.
Jim
James D Burns wrote: Imagine if you will your main attacking army set up two regions behind the lines and a small soak-off attack force of cavalry (they usually retreat early in a fight and suffer few pursuit hits) is set up on the front lines to initiate an attack.
Jim
Ace wrote:Good questions by both of you. I don't think engine is flexible enough to differentiate if the unit is moving laterally or forward to support,
Pocus wrote:This exploit was foreseeable, this is why armies in MTSG are put back in their original region before another battle or move is done by anyone.
Pocus wrote:This exploit was foreseeable, this is why armies in MTSG are put back in their original region before another battle or move is done by anyone.
Highlandcharge wrote:The good news is that if a stationary Corps commanded by an an active general on evade orders is directly attacked he will fight to defend his region..
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Highlandcharge wrote:Hi FroBodine (great avatar, loved that movie) and James D Burns..
Why not use the method I posted, it works
...
I would say that maybe the best way to play EAW is with all generals activated (the most lenient activation rule) , that way you can issue evade combat orders to keep your front lines intact without Corps and army's marching to and fro... you can then set up reserve corps behind the lines without evade orders to support your front line Armys/Corps when attacked.. [/I]
Highlandcharge wrote:Hi Jim, I really don't mind testing
I done 10 tests with the exact same unit and orders(defend sustained versus attack sustained) and circumstances and 10 times out 0f 10 the defending active general with the evade combat orders stayed and fought...the only difference between the tests where who lost and who won...
That seems sensible to me.fred zeppelin wrote:The way the game should work is pretty simple: I ought to be able to tell some units to stay home and defend aggressively and others to MTSG as reserves. The concept is not that complicated.
StephenT wrote:A general wouldn't pull his corps out of the line on his own initiative to march over to help out another corps; instead, there'd be units stationed behind the line ready to reinforce any threatened sector.
As an alternative, which would involve a more radical change to the game system; remove the MSTG ablity from normal stacks, and instead have the power to designate specific 'Reserve' stacks. These would have the ability to MTSG not only to adjacent provinces, but with a range equal to their general's strategic rating. That would let you deploy an Army Reserve in a province behind the lines, and keep comparatively minor troops in the front lines. There'd need to be an algorithm determining which combats got reinforced if several were in range, depending on the odds and the size of the attack.
Highlandcharge wrote:Hi Fred, yes the different offensive and defensive postures seem to work as normal
Apart from a major change to the game system like a new MTSG button, the evade combat button seems to be the only way to stop your troops leaving there trenches when you want them to say still...
Krikke100 wrote:How does MTSG affect moving units. Facing a German Schlieffen I noticed von Kluck's 1. Armee stack MTSG to a battle in Antwerp, MTSG to a second battle in Genth and then end up in Alost. I loaded the game as the Central Powers to check and units of the stack participated in both battles and still managed to finish their originally planned move which required 12 days to complete. If this is the result of units who MTSG warping back to their original location it opens the door for strong offensive exploits. Most of the army moving straight to the objective with small stacks branching off to attack enemy units/forts and each time the main units MTSGing to the battles without having to divert from their path.
fred zeppelin wrote:My guess is that's an accommodation to fit the two-week turn length - offensives would stall otherwise.
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