bob. wrote:Yeah, the AI doesnt really capitalize on its strength advantage. It is really easy to retreat back. And Russia is so huge! No important city actually fell yet (turn 12). The humongous railway capacity I have every turn allows me to move troops back with easy, my army is still intact apart from one army and a few corps that got destroyed in Kovno.
The Serbians meanwhile can advance, I have chosen a careful advance and only taken a few Austrian provinces but Festung Peterwardein fell, so Belgrade seems to be safe for the moment. I have a continous front line from Montenegro to Bazias with entrenched Serbians.
It was infuriating to see after turn 5 the losses: Central Powers 100.000, Eastern Entente 200.000, Western Entente: 5.000
THANKS FRANCE FOR HONOURING OUR TREATY WHERE WE WOULD BOTH ATTACK GERMANY AT THE SAME TIME TO DIVIDE THEIR FORCES!
But now it has changed, the Germans seem to have railed a lot of their forces back to the French border and there seem to be really large border "skirmishes" there. No territory actually changed hands, but now 150.000 WE forces have died. I don't really know for what gain. But hey, we're talking about WW1 here!
I think I will restart the game with huge AI bonuses. Maybe that will help them a little more.
Tamas wrote:It is not that easy for the Germans to capitalise on their strength advantage with such big territory to cover. At least that has been my experience going Russia First as Central Powers.
02Pilot wrote:I've only just scratched the surface of the game, but the discussion immediately above raises a question: Why is the player told which war plans all the other major powers have selected? It seems something that the player should have to deduce, adding to the fog of war, particularly for the Central Powers. After all, if I know from Turn One that France has chosen an aggressive strategy and Russia a defensive one, that has potentially significant effects. Shouldn't players be forced to evaluate the situation on their own rather than being handed an unrealistically perfect strategic intelligence assessment?
fred zeppelin wrote:I just try really hard to not read those messages.
animalshadow wrote:Personally, best of wargames about WW1 so far.
wodin wrote:All in all though I really do love some aspects WW1Gold is still for me the WW1 Grand Strat game to beat.
I wish WW1Gold had the events box and the detailed combat that this has though.
EAW is just a different game than I had hoped it would be.
While the EAW combat model is more like a traditional war game, I do have a fondness for the hands-on approach to battles in WWIG.
WW1Gold mechanics which changed from movement warfare to static was perfect.
Taciturn Scot wrote:Then it is most fortunate for you that you can continue to play WW1 Gold to your heart's content for a considerable time to come. For me, there is no going back to WW1 Gold. It is the only 'AGEOD' sold game that I have uninstalled from my hard drive. TEAW is the future for me.
it's the best pure WWI war game available.
animalshadow wrote:Finally, yesterday I've tried it for about 4 hours playing as Western Entente. That's brilliant!
I like how naval warfare is implemented in this game, it really feels that navy plays as big role as ground warfare.
That was really surprising to see how mobile warfare step by step going into trench warfare, didn't expected that this will be so natural.
Got lot of emotions yesterday and looking like will have much more later.
What's disappointing is that you have a lot of units under your control and don't have proper OOB/Hierarchy to manage such big forces.
Would be nice to see some tab where you can see all units with C&C lines, this would really ease unit management.
Personally, best of wargames about WW1 so far.
Ganbatte wrote:Hello,
I own the game since the release of 26/08/2014.
I'm still for hours on studying the game.
You have to grow with the game.
A great game title.
I have only played 2 rounds,
I still check out everything.
The variety of opportunities and events,
just great.
A game titles that inspires me.
Regards
Michael
Chuske wrote:Not getting EAW yet due to time/money constraints but hope to in future. I did in the past play "Commander The Great War" and wondered if anyone on here who also played that game and has now bought EAW could comment on how the two games compare? Thanks
I would say there are only two common points : both are set in WW1 and both are published by Slitherine.
Other than that... Commander is a fun, fast game where you can play the whole WW1 in one or two evenings. Interface is very good, lot of things are abstracted so it is very easy to learn. Also more polished because it has receveid a few patches in 2 years.
To End All Wars is the kind of game you have to invest a lot of time into just to learn it. If you have already played another AGEOD title it will help. But be ready for a steep learning curve. Once you have learned enough, it becomes very enjoyable and is a very profound game, especially on the military side of things.
Chuske wrote:Not getting EAW yet due to time/money constraints but hope to in future. I did in the past play "Commander The Great War" and wondered if anyone on here who also played that game and has now bought EAW could comment on how the two games compare? Thanks
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