Bodhis wrote:Nice video. I always thought that Hindenburg is totaly overrated
As already stated, I like the look of the map and the improvements of the UI. Probably your best so far. One question: When processing the turns the loading bar shows 15 days but the turn was only 7 days (which I prefer). Is there an option to choose the turn lengths or is this scenario-dependent?
Tamas wrote:Well, we are quite excited about TEAW, and about to release a short video explaining the very basics of the game. This is admittedly aimed at those new to the AGEOD series of games, but it does give you a glimpse on the game even if you are a veteran of the series.
And I am about to wrap up my AAR, which is less about explaining basics and more about showing the general flow of the game.
jnpoint wrote:If you want to see the game in action then watch here: https://www.youtube.com/watch?v=93jS55IlN4Q
It is in German, and he speaks a lot , and so far, the two first videos, he is mostly speaking about strategies and plans etc. I do understand it, but even if you do not, it is showing the game in action. He has only made two videos so far.
He says that he will start the war in the third video.
Doctoxic wrote:theres the start of a Lets Play in English here......
https://www.youtube.com/watch?v=z_dwfRqagFc&list=UUTP2hlFqdfG8_0T2fCkbLrg
sandman2575 wrote:I have to say that it is very striking how much TEAW appears to have appropriated from World War One Gold graphically / visually. The maps are more or less identical. Even the graphics for the warplan selections are the same. ...not sure how I feel about this -- particularly in light of the attempt of another developer to revive WW1 Gold as a "Centennial Edition", which is in limbo facing a legal challenge (its future seems dim at best).
sandman2575 wrote:I have to say that it is very striking how much TEAW appears to have appropriated from World War One Gold graphically / visually. The maps are more or less identical. Even the graphics for the warplan selections are the same. ...not sure how I feel about this -- particularly in light of the attempt of another developer to revive WW1 Gold as a "Centennial Edition", which is in limbo facing a legal challenge (its future seems dim at best).
gekkoguy82 wrote:Frankly, I don't see the comparison with the maps. They aren't even close..
sandman2575 wrote:TEAW's map is entirely based on the template of WW1 Gold's. Look at the off-map areas -- Africa, western hemisphere, asia, the fact that UK 'cuts off' at Scotland, offmap areas for Spain, Denmark, etc. etc. This *is* the WW1 Gold map, plain and simple, with some cosmetic changes to how terrain and cities are depicted. Also, the warplans illustrations for Schlieffen, Conrad plans etc. are simply lifted from WWI Gold.
I'm not suggesting TEAW is simply a rehash of Gold, but it is clearly indebted to it in some obvious and not inconsequential ways. I don't yet have a sense of how closely TEAW follows the game mechanics of Gold -- I'm sure there will be some important differences -- but the fact that you have to pick historical warplans as the initial stage, which is straight out of Gold, suggests that TEAW's reliance on Gold is more than just cosmetic.
I fully intend to buy TEAW when it releases -- I just have some very mixed feelings and misgivings about how closely the game appears to hew to the template provided by Gold.
sandman2575 wrote:I fully intend to buy TEAW when it releases -- I just have some very mixed feelings and misgivings about how closely the game appears to hew to the template provided by Gold.
sandman2575 wrote:Yes, I know Philippe designed the board-game and teamed with Calvinus to produce the computer version. I'm by no means implying Ageod has 'stolen' something from WW1 Gold that wasn't already its intellectual property. However, that doesn't change the fact that TEAW appears to borrow a lot from Ageod's previous WW1 game, to wit, La Grande Guerre / World War One Gold.
Tamas wrote:They are very much their own games. WW1 Gold is a direct adaptation of a board game rules set, which comes with its own set of advantages and disadvantages. TEAW has been designed as a computer simulation of the war from the ground up, so even if they do share off-Europe regional boxes as a design decision, they are very much different games.
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