jnpoint wrote:maybe while waiting someone could tell me if it's mostly like PON or Civil war II or something different? I'm thinking of economy, production, regional decisions and diplomacy.
rwenstrup wrote:Would love to see an AAR for this game!!
sandman2575 wrote:+1 I understand the 'everyone in Europe is on holiday' thing but at this point, the lack of promotional buildup for this game feels odd.
sandman2575 wrote:+1 I understand the 'everyone in Europe is on holiday' thing but at this point, the lack of promotional buildup for this game feels odd.
Tamas wrote:Hey, we have been showing off stuff from the game on the AGEOD site and on Facebook.
sandman2575 wrote:I suspect I'm not the only one here who would sooner gouge out his eyeballs with a dull rusty fork than join Mark Zuckerberg's Fantasmagoric Social Network of Gullible Narcissists Whose Data is Constantly Being Mined and Sold for Mark Zuckerberg's Fun and Profit, aka Facebook. So promo on AGEOD site is appreciated, but please don't put most of your promo marbles in the FB basket.
Quick AAR would be great.
Florent wrote:Here the features are about ...light infantries, mountain infantries, cavalry Next week it will be perhaps about shoes and boots, the color of horses... Are we IGNORANT people. SERIOUSLY what we are waiting for are the NEW system for Artillery Ammunition, Trenches, Economy change ? Gaz, Aviation and how it is used, Submarines, Assault German troops (Stoss Truppen) and how they are used ( Cards, real units), Tanks etc...
Ace wrote:
Trench warfare - it is age engine first, trench warfare is possible, frontage has been modeled in a way that spreading your lines and covering whole front is advisable. On the Eastern front, there is more room for maneuver and trench warfare is less prominent.
Aeroplanes are present like support mobile airfields. Every airfield unit not on passive posture will automatically perform recon/fighter/bomb mission increasing detection in surrounding areas (up to 3 region away) - more planes more regions with increased detection. Bomb mission will apply automatically in those areas. Fighter duties are self explanatory. Don't expect air power will act like ww2 mobile artillery, but if your opponent disregards adequate fighter cover, they can be serious drain on his resources later in the war.
Submarines are present and they reduce UK icome. If submarines are allowed to roam freely, expect UK support for the war to drop significantly, forcing it out of the war. German player can research technologies that increase submarine effect and unlock newer models for purchase, while British research in ASW can do the opposite. If Germans put too much subs into action, USA will go closer into joining the war on the Entente side.
Gas can be researched. There are various gas tech levels. Each new level bring new type of gas available. Once you acquire the tech, you can play regional decisions on enemy regions neighboring your positions. If the enemy didn't research the tech, results are devastating for the first few uses. After some time, when adequate countermeasures are set up, gas is little less devastating. But then new gas tech can be researched and...
Diplomacy. Every neutral country can be swayed to your side by sending diplomats to them. Every country has some tendencies, so what if scenarios are possible but not as likely. For example, Italy can join the Centrals if Austria gives them Istria and South Tirol, and French refuse to cede them Tunisia.
Since there are 3 playable factions - coordination is not necessary - you basically control both the British and the French and minors that join to the West Entente side.
Ace wrote:Artillery ammunition. In cw2, supply wagons held both general supply and ammunition. Now they hold only generals supply. Ammunition is carried by separate units (basically supply units that carry ammunition for the big guns).
Important change compared to cw2 is that every stack led by a general can MTSG to adjacent regions.
Once more on the topic of trench warfare, in multiplayer trench stalemate is the most likely outcome, against AI veteran player can create openings in enemy lines that can be exploited for front breakthrough.
Hey, we have been showing off stuff from the game on the AGEOD site and on Facebook.
I hope the average single-player game doesn't turn into Blitzkrieg 1914.
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