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Cardinal Ape
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1.05 hotfix Partisan RGD

Wed Apr 29, 2015 4:18 am

The patch notes say that Partisans’ decisions still raze only one depot level at a time.

I'm seeing the partisan RGD destroying level four depots in one go using the 1.05 hotfix. Its really harsh.

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Captain_Orso
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Wed Apr 29, 2015 9:08 am

Yes, the description is in error, but the behavior as you have stated it, is intended.
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Cardinal Ape
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Wed Apr 29, 2015 8:59 pm

Well that kinda caught me off guard. Lesson learned the hard way.

If it requires 2+ divisions to have a chance to stop a single partisan from blowing up a level 4 depot then I am not sure there is much point in doing so. It is far more cost efficient to leave back-line depots undefended and instead station supply wagons to rebuild them.

VigaBrand
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Wed Apr 29, 2015 9:42 pm

Captain_Orso wrote:Yes, the description is in error, but the behavior as you have stated it, is intended.


intended is, that a partisan RGD decrease a level 4 depot to level 3. (see the red notes in the latest Patch)
Cardinal Ape means, he sees a RDG destroxed the entire level 4 depot.
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Cardinal Ape
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Wed Apr 29, 2015 10:08 pm

Yes. Sorry if I wasn't clear.

From level 4 to nothing.

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Pocus
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Thu Apr 30, 2015 9:31 am

That's abnormal, the script should remove one level only.
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Straight Arrow
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Thu Apr 30, 2015 4:32 pm

In the game where the partisan RGD destroyed Ape's level 4 depot, I had problems with the 1.05 hotfix.

If the fix didn't take on my end, would that allow the depot destruction?
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Captain_Orso
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Thu Apr 30, 2015 9:43 pm

Pocus wrote:That's abnormal, the script should remove one level only.


In 1.05 RC9-PB and afterwards the file '..\CW2\GameData\Structures\5-Depot.str' was changed, 'NoRazeLevel' was changed from 2 to 5, so that depots of size 1 - 4 can be raised.

The RGD events file however has not changed. The events 'RGDScriptPartisansRaid' and 'RGDScriptIndiansRaid', Partisan and Indians Raid respectively, both still use the 'Action' 'RemoveStructure = ByKind $StuDepot;ALL;ANYFAC' which explicitly removes 'ALL' depots in a region if all conditions are met.

The 'RemoveStructure' script command does not, according to the Wiki, have a parameter to reduce a structure level. This is why depots of all sizes are removed by the RGD's.
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Pocus
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Fri May 01, 2015 9:15 am

My fault then, I updated the command to have an optional parameter to remove only one level, I'll fix that.
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Captain_Orso
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Fri May 01, 2015 12:17 pm

I was kind of wondering if that might be the case.

Don't forget that the Raid events themselves must also be changed ;) .

It would be awesome if there was also a parameter to set a depot to a specific level regardless of its current size to allow for modding RGD's and events.
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