User avatar
aaminoff
Corporal
Posts: 56
Joined: Thu Jul 05, 2007 5:36 pm
Location: Beverly, MA, USA
Contact: Website

UI: enemy strong forces hidden

Tue Nov 05, 2013 3:55 pm

I think this has been mentioned before, but it is really annoying that when there are multiple forces in a region, the highest ranking one appears on top, potentially hiding much larger forces commanded by lower-ranking generals. It means one has to mouse over every enemy stack and carefully read the "also in this region" part in order to know where their armies are. The most common example is when an army commander with just army support troops (HQ, supply, etc) is in a region together with one or more subordinate corps, but it can happen and have an impact at every level of scale.

I would strongly suggest that the number that appears at the bottom of the icon showing an enemy force is the total strength in that region, or at least the total non-moving strength in that region.

User avatar
MikeV
Sergeant
Posts: 83
Joined: Tue Jul 14, 2009 11:13 pm
Location: Sunny Melbourne FL USA

Bad idea

Wed Nov 06, 2013 4:08 pm

Chalk it up to "fog of war" (or, as von Clausewitz called it, back in the mechanistic Industrial Era: "friction").
It's unrealistic to know exact strength & composition of enemy forces in any 19th Century conflict -- I consider the exact numbers presented as a UI design flaw. ;)
McClellan often immobilized the Army of the Potomac because he imagined them the be vastly outnumbered.

Before the advent of aerial reconnaissance, one of the most difficult aspects of warfare was just finding the other force(s).
(Which is why Grant's summary of the art of war starts with "Find out where your enemy is.")
(And before that, Napoleon organized his corps "in three positions, distant not more than a march from one another" to seek out and contact the enemy.)
--
Mike
deus ex machina

User avatar
willgamer
Lieutenant Colonel
Posts: 275
Joined: Thu Dec 14, 2006 12:41 am
Location: Mount Juliet, TN

Thu Nov 07, 2013 5:13 am

MikeV wrote:Chalk it up to "fog of war" (or, as von Clausewitz called it, back in the mechanistic Industrial Era: "friction").
It's unrealistic to know exact strength & composition of enemy forces in any 19th Century conflict -- I consider the exact numbers presented as a UI design flaw. ;)
McClellan often immobilized the Army of the Potomac because he imagined them the be vastly outnumbered.

Before the advent of aerial reconnaissance, one of the most difficult aspects of warfare was just finding the other force(s).
(Which is why Grant's summary of the art of war starts with "Find out where your enemy is.")
(And before that, Napoleon organized his corps "in three positions, distant not more than a march from one another" to seek out and contact the enemy.)


There really is a problem here. :p oke:

It's not that you have inexact info as in normal situations, but as the game progresses, the AI leaves numerous unmanned generals wandering behind your lines.

Sometimes these innocent looking generals, showing "--" as their strength, can conceal a much stronger force that just happens to not be in their chain of command. Thus the forces are hiding merely as a result of a quirk of leftover high ranking generals.

It IS annoying! :bonk:

If/when the leftover general problem is solved, this problem will simply go away. :p arty:

User avatar
Pocus
Posts: 25433
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Nov 07, 2013 11:01 am

After some turns, with the new patch, the leftover lone generals left by the AI should be sent back to concentration regions.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
MikeV
Sergeant
Posts: 83
Joined: Tue Jul 14, 2009 11:13 pm
Location: Sunny Melbourne FL USA

Thanks!

Thu Nov 07, 2013 3:23 pm

Thank you. One of the nice aspects of this community is the interaction and support directly with the developers.
It's great to get such quick turnaround.

Return to “Help improve CW2”

Who is online

Users browsing this forum: No registered users and 1 guest