melvi
Corporal
Posts: 52
Joined: Fri Mar 07, 2008 6:42 pm

Some issues, maybe bugs?.

Sat Oct 12, 2013 8:39 pm

Hello,

I am playing another long campaign with the north, not sure if i applied Patch_CW2_v1.01PBrc3 or Patch_CW2_v1.01PBrc1. But one of those for sure. Dunno if RC4 solves any of these.

- You cant make the Kansas 6 pouder guns, same that with the WV ones, you havent the city with the building to make them. And you cant make the building with industry.

- The event that puts McClellan in command of the army does nothing. I mean i had him sat in Clemon OH training units and he wasnt moved to the Irvin McDowell army, he didnt replace him and McClellan didnt get an army.

- The Great Siux Uprising event centers map on North Dakota, but it tells you to have regiments in Minnesota. Uhm well the map could center in North Dakota-Minnesota border if Minnesota is the yellow state between the green North Dakota and the pink Wisconsin in the map if you apply the "political states" filter. I think "Minnesota" name is missing in that filtered map ( at least i cant find the name "Minnesota" anywhere). So i am not sure if i need to have 3 regiments in the green North Dakota state or 3 regiments in the yellow "missing name" state. I cant find the names "West Virginia" and "New Mexico" in that filtered map ( and i know where are those :-P). The political states names have a small size font. Dunno if it is something related to the 1680x1050 screen resolution i am playing and those names can be readed better with smaller screen resolution.

- Not a bug but i had a battle where i won with 0 casualties, but the general died. The battle report is as screenshot below shows. I was wondering if you could remake the way killed units is show. If full unit is killed i understand the black strap on his name in red, but in a battle with 0 casualties the black strap on the division name isnt "accurate". Is there a way to show a black strap on the killed unit when the unit is inside a division?
[ATTACH]25264[/ATTACH]

- I am in turn late august 1862 and Kentucky is neutral dunno if thats "normal". I mean i havent use the option to invade it ( i hadnt the 10 nm needed to "spend" in it ) and the CSA hasnt invade it neither.

- As RickInVA said in another post i am not able to add captured artillery to my divisions. I have captured a siege, a 20 parrot, a 10 parrot and a 12 pouders and i cant add any of those to one of my divisions. They dont "change" to North "standard" and keeps the CSA stats, dunno if thats working as intended or not.

- In the long campaign there is none depot in New England zone when you start. One of the first things i do is to build depots in Suffolk, Hampden and New London ( I am not sure if they are needed but just in case...). Iirc there was a depot in Boston (Suffolk) in AACW1. Maybe players would need to "finish" the supply lines, but at least i think there should be one depot in Suffolk and maybe another in Hamden when you start playing the long campaign.

- Iirc some initial units in New Mexico and the "boxes" in the left side of the map start with an huge amount of xp ( union units i mean). Like 4 and 5 stars, dunno if thats working as intended or a bug. For instance Salt Lake militia in Utah box is a fixed unit that now ( late august 62) is a line infantry with 3 stars xp ( 70/100), if it has been upgraded via the event that makes a milita go conscript and then regular due to xp and loosing some xp in the change ...

- Not a bug but when you use the messages filters each turn, when there are more than 7 in a categorie and you change to another, you dont see the first message in that second categorie but the message number you saw last in previous categorie. For example if you filter messages by "battle, retreat and siege" and there are lets say 30 , last ones you see are from 24/30 to 30/30. If you then push "movements and restriction orders" filter you wont see the first message in that categorie but the 24/30 to 30/30 if there is more than 30, or last 7 in that categorie or something like that, but not the first one. Is it possible to "reset" to first message each time you change filter?

- Emancipation event gives twice the message shown below, one turn without the intervention points down in the scripted messages, the next turn same event screen, but this time i got the message shown in the lower part of the screenshot.

[ATTACH]25293[/ATTACH]

By the way the bug with recruitment is still there. I picked up first time no bonus , second time 1000 dollars bonus, third time no bonus again, and now i am getting the 453 conscripts every turn.

Regards:

Melvi
Attachments
emancipation.jpg
Deathgeneral).jpg

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Oct 14, 2013 10:00 am

You need to be sure to start a game under RC4, first and foremost, because the volunteer bug is clearly fixed there.

The problem with Kansas bug should be gone for release.

Militia with high xp too

We will check some others issues there. Thanks!
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

melvi
Corporal
Posts: 52
Joined: Fri Mar 07, 2008 6:42 pm

Mon Oct 14, 2013 11:50 pm

Couple more issues 8)

- The tooltip for the event 2/6 i show in the screenshot below should have a $ sign after the first +50 i think, if it isnt there it can be a bit confusing, a minor thing.. but still...

[ATTACH]25303[/ATTACH]


- Ritter`s brigade in Santa Fe city, South Santa Fe region, starts with only 2 infantry regiments iirc. Once i made a depot there, it gained a cavalry regiment but after 10 turns or so sat there, inside the city with a depot, it hasnt got the other infantry regiment the table of equipement says it should have. I can add an infantry regiment ( one militia upgraded to infantry) with the "merge" button, but the brigade doesnt gain it as "free replacement". Dunno if there is any issue with this brigade ( it is the only brigade i know with 3 infantry regiments and one cavalry regiment).

[ATTACH]25304[/ATTACH]

Regards:

Melvi

PD: I am playing with the RC4 now, but i havent started a new campaign. I kept playing the one i started with previous patchs instead.
PPD: The "revamp" of the regional decisions tooltips is awesome, gratz on it 8)
Attachments
Ritter brigade.jpg
tooltip.jpg

melvi
Corporal
Posts: 52
Joined: Fri Mar 07, 2008 6:42 pm

Tue Oct 15, 2013 12:54 am

More stuff about the map,

Lets see... I tried to make for first time a brigade in Maine.. and this is what i have "discovered":

[ATTACH]25305[/ATTACH]

I am making the Grover`s brigade in Portland (Maine) , but in the screenshot you can see the name New Hampshire in the green state that should be Maine ( the name "Maine" is there too, in the green state, but more northeast), the yellow state to the left of Maine hasnt a name, that is New Hampshiere?, i mean i dont know a lot about USA geography i am guiding myself with the region´s tooltips. And maybe move a bit south, south-west the name Massachussets? and a bit west the name "Rhode Island"?.

-Umhh one more thing. I have troops now to make a lot of divisions and i was surprised to find the division numbers 43 to 49 are m.i.a. I mean i have been making divisions.. division 1st, 2nd , 3rd.... 39th, 40th , 41th, 42th and then next division number is division 50th , then 51th, 52th, 53th, etc. If i disband the division 50th ( with no divisions from 43th to 49th) and i make a division it doesnt take the number 43th... it takes the number 50th. Divisions numbers jump from the 42th to the 50th.

Regards:

Melvi
Attachments
maperrors.jpg

melvi
Corporal
Posts: 52
Joined: Fri Mar 07, 2008 6:42 pm

Tue Oct 15, 2013 2:57 am

Another issue with unit names i dont find sense, dunno if the name is correct though,

- Making the rodman artilleries in Kentucky the name of the units are as the screenshot below shows:

[ATTACH]25306[/ATTACH]

State of origin Kentucky and the name is 1sr OH Hvy, Co. A, the other one i am producing is 1st OH Hvy, Co. B too. I would think names would be 1st KY Hvy, Co. A and 1st KY Hvy., Co. B but... who knows? 8)

Regards:

Melvi
Attachments
Rodman.jpg

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MikeV
Sergeant
Posts: 83
Joined: Tue Jul 14, 2009 11:13 pm
Location: Sunny Melbourne FL USA

Fri Oct 18, 2013 4:08 pm

Also, is supply flowing correctly for the OMB boxes in the West? Everything I send to Arizona (whether from CA or NM) seems to disappear from lack of supply, even with depots and lugging supply wagons.

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