This mod is related to a supply post I made in the
history forum a few days ago. The thrust of it was that the supply concerns of Civil War armies were largely constrained by the enormous food requirements of horses and mules that moved everything. The daily ration of a war horse, according to US army regulations was 24 pounds of hay and forage. This compares to about 3 pounds for the daily ration of a solider. In addition, the longest civil war forces could go, without foraging or getting back in contact with a supply base was between 10-15 days. (Approximately 1 game turn)
So the mod is built around the idea that combat land units can only carry 1 turns worth or rations, and that horses eat 8 times as much as men:
Unit Changes:
Infantry Units use 2GS per turn (no change) but only store 2 per turn.
20 hit point Cavalry units (600 men and horses) use 18 GS per turn.
15 point Mounted Vol units use 13 GS
12 gun Horse Artillery: 5 GS
12 gun Artillery: 3 GS
Pontoon Bridges/ Supply wagons: 5GS
Is should be noted that supply wagons are made much less expensive, which should help with depot construction and the increased wagons necessary to have more than 1 turn of GS storage.
Structure changes:
City, settlement and Fort structures produce GS at a double rate. Farms and plantations were quadrupled! (300GS to 75). In a way, this should help make protecting agricultural structures much more important.
The mod is based on 1.06, but should be easily upgradable for future patches. Supply gets much more precarious with these changes. I'm thinking this will perform better for PBEM play, because the AI will have a hard time dealing with the new supply situation....
Backup the files in the CW2 files that are to be changed, and copy into the CW2 directory. (And of course let me know what you think...)
P.S. don't forget to delete the model cash file...