Santini
Conscript
Posts: 11
Joined: Tue Jul 15, 2014 11:44 am

SuperBeta: The Long Civil War (4 turns per month)

Fri Aug 08, 2014 2:29 am

So I find myself missing the sheer length of PoN, and thinking that perhaps the decision making cycle of the civil war is better represented by week long turns

Anyhow, this is what I've got so far. It's barely tested, and overwrites a bunch of stuff (mainly models and structures - had to adjust supply and money production, and supply capacity)

Anyhow, enjoy and let me know what you think
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HidekiTojo
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Location: Baltimore

Fri Aug 08, 2014 3:47 am

Outstanding Idea my good fellow! This is the kind of thing we need for PON. Except the exact opposite bc PON really should have one month turns. This is impressive and I hope that you continue to work on it :thumbsup:

Santini
Conscript
Posts: 11
Joined: Tue Jul 15, 2014 11:44 am

Fri Aug 08, 2014 3:49 am

HidekiTojo wrote:Outstanding Idea my good fellow! This is the kind of thing we need for PON. Except the exact opposite bc PON really should have one month turns. This is impressive and I hope that you continue to work on it :thumbsup:


Well, if I had my druthers, I could try the same for PoN, only the opposite... but I'm cringing pretty hard, it would be way more work for that game

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tripax
AGEod Veteran
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Tue Sep 16, 2014 4:59 pm

I'm super interested in how this is going? Does it work well?

Santini
Conscript
Posts: 11
Joined: Tue Jul 15, 2014 11:44 am

Fri Oct 10, 2014 12:38 am

tripax wrote:I'm super interested in how this is going? Does it work well?


It works for me!

Santini
Conscript
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Joined: Tue Jul 15, 2014 11:44 am

Fri Oct 10, 2014 12:38 am

Santini wrote:It works for me!


Some of the unit arrival events fire too soon - the events that go by turn count instead of date

grimjaw
General
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Joined: Wed Feb 09, 2011 5:38 am
Location: Arkansas

Fri Oct 10, 2014 8:16 am

Is supply usage adjusted along with capacity? Or does it compute usage on a 2-week period no matter what?

Because I don't know, I'm wondering how the following are also affected:

- training for experience and from conscripts to regulars, if these abilities function per turn, in which case they ought to be modded
nevermind found it, it's per turn; conscripts would be upgraded much quicker by ability without modding, and XP gained faster; ability can be modded
- cohesion/hit loss/recovery rates for movement, if they're based on turn or per day; I think the latter, but it's not explicit in the models

Not trying to be a downer. I really like the idea of shorter turns.

ifailmore
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Fri Apr 24, 2015 2:36 am

any updates for this?

Meagher
Sergeant
Posts: 80
Joined: Sat May 23, 2009 3:20 pm

Fri Sep 11, 2015 8:28 pm

I would love to see shorter turns allow the player to respond quicker to an enemy march. Two weeks is a long time to be stuck with the same orders.

steelwarrior77
Colonel
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Sun Oct 11, 2015 4:14 pm

Yes, please we really need a 7 day mod ;-D

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BigDuke66
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Fri Oct 23, 2015 7:30 pm

Indeed 7 days would be great, especially for a PBEM, CW2 really needs more mods that try to get the maximum out of the engine.
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