Tue May 06, 2014 10:32 am
Current bugs I'm finding in version 0.75 include:
"&" key doesn't work in names, so unit names with this key break. This is removed in my current files and will be fixed in the next update.
I've come up with a system to easily remove brigade names that exist as hard-coded brigades (such as Longstreets Bde). I didn't remove these from the current version. The reason I didn't remove these is that I had been removing them by hand, but each time I run the script they are automatically added back. I decided that removing them by hand every time I made a change was a lot of work and by leaving them in as a sort of bug, it would give me more motivation to come up with a permanent fix, which should be included in the next version.
Sometimes when a brigade commander is listed along with some fort (for example John Cook from Fort Holt at the Battle of Belmont), the script thinks the commander's last name is the name of the fort - so in the game there is a Illinois brigade called Holt's Bde commanded by John Holt, rather than Cook's Bde commanded by John Cook. This is fixed in my current files and will be fixed in the next update.
Let me know if you find any other bugs. Also let me know if you use the mod. As I've mentioned, the mod doesn't affect the AI at all, it works in PBEMs, and it is ok if you use it and your PBEM opponent does no, with the caveat that you will still see your opponents troops with names from your opponents files, and your opponent will see your troops with names from your files. The biggest issue that this mod can cause is in PBEMs if, for instance, you create a small Virginia brigade which the game assigns the name “Longstreet’s Bde”, and your opponent is unduely nervous to approach such a foe, as he/she assumes that it is a much larger brigade.
These are the changes in Version 0.875, now posted at top.