elxaime
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Next Patch?

Sat Sep 20, 2014 11:40 pm

Now that WEAW is out, how do things look for the next Espana 36 patch? There are some known issues that are serious enough to need fixing. In addition, the designer hinted that some aspects of the game systems from the WEAW may be imported into E36, which is an exciting prospect.

Any news? Time frame?

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ohms_law
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Sun Sep 21, 2014 2:52 am

I'm just guessing, but I wouldn't expect anything for at least a month or so. I know that they're working hard on some issues with EAW right at the moment.

elxaime
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Sat Nov 08, 2014 4:31 am

ohms_law wrote:I'm just guessing, but I wouldn't expect anything for at least a month or so. I know that they're working hard on some issues with EAW right at the moment.


Just thought I'd check in again. This is a good game but has some issues that need dealing with. Now that EAW is out, any update on SCW patching?

Bismarck1940
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Sun Nov 09, 2014 1:30 pm

I hope it is out soon. This is the AGEOD game I play the most. Because of (i) the weekly scale; (ii) ability to finish in a few hours; and (iii) balance. Yesterday, I played against the AI as the Republic and won by the end of '37 at moderate difficulty levels. Typical strategy: Throw everything I could at Zaragossa and Vittoria early to link up Catalonia with the North, while holding on elsewhere. Then push from Segovia to Vall. to cut the Nationalist areas in two. A more aggressive opponent (e.g., not the AI) would have countered by pushing toward C. Real from the West; I was ready to counter that with my armor reserve. But great fun nonetheless. It is very hard to find money (and thus to buy replacements) in this game, which puts a premium on not wasting troops.

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ERISS
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Sun Nov 09, 2014 5:03 pm

Bismarck1940 wrote:Throw everything I could at Zaragossa and Vittoria early to link up Catalonia with the North,
while holding on elsewhere.

IIRC, it was the anarchist strategy (everything, early, with no time to really coordinate), before the socialist central command halt the move. When the move was agreed continuing, it was too late: Zaragossa went just reinforced, with phalangists and requetes. This halt may have lost the war.
Maybe the beginning of the game is just before the halt.

Bismarck1940
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Mon Nov 10, 2014 11:43 am

There should be more ways to make pursuing that strategy difficult for the Republic. It is too easy, even with hard settings.

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ERISS
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Mon Nov 10, 2014 7:21 pm

Bismarck1940 wrote:There should be more ways to make pursuing that strategy difficult for the Republic. It is too easy, even with hard settings.

Lol, maybe block the anarchist columns for some turn(s?)...
like they were ordered.

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Leibst
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Tue Nov 11, 2014 8:20 pm

I agree. There are some issues to be improved. I just need some time, atm i'm inmersed in some projects that makes me impossible to work in a future patch. But i'm sure i will work on it once i have time.
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Bismarck1940
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Wed Nov 12, 2014 1:42 am

Good to hear that this is still on your agenda, Leibstandarte!

ShadowofGod
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Sun Dec 14, 2014 4:11 am

One thing the Republican side could have being able to ally with Anarchists and POUM units, but only at a ongoing cost of morale. Like the Reds/Anarchists in Revolution Under Siege. The game really ought to show this war from the Communist viewpoint, bastards that they were, as well.

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ERISS
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Sun Dec 14, 2014 10:51 am

ShadowofGod wrote:One thing the Republican side could have being able to ally with Anarchists and POUM units, but only at a ongoing cost of morale. Like the Reds/Anarchists in Revolution Under Siege. The game really ought to show this war from the Communist viewpoint, bastards that they were, as well.

NM is the morale of the army, of combattants, not of the party staff. In RUS, about the Red army, as the combattants in Red and Black armies are friendly almost the same paesants, but surely not the leaders and officers (who are not friends as they can kill each other even when allied), so the allying malus of Reds with Blacks will be changed in next RUS version with VP (bolshevik viewpoint) and EP (bolshevik propaganda). In RUS, defining the viewpoint is more easy than in Spain36 game: the conflict is older and it should bother less players if revolution is viewed in the usual red or bourgeois way.

In Spain36 game, the usual view is to say that it was republicans against nationalists. But there are even nowadays more meanings about what is a 'republican' side victory: for many it is an actual usual bourgeois republic (commonly abusively called 'democracy'), for others it is an anarchist or democratic revolution, for others it is the bolshevik revolution or coup-d'etat. It is still serious, Spain36 can't be taken in 'fantasy', even if Russian Civil War can begin to be so (there is even mix of RCW and War of the Rings..).
I don't have much idea to solve this: maybe an option is to be taken at start of the game, to choose which viewpoint,
or like in RUS the usual viewpoint is taken (bourgeois republic for Spain):
so allying with anarchists should make a VP loss, but not remove Morale, as the combattants were usually at least sympathisers of anarchists,
and letting the bolshevik coup-d'etat should make at least a VP loss too.

Alzate
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Tue Dec 16, 2014 10:01 pm

ERISS wrote:NM is the morale of the army, of combattants, not of the party staff. In RUS, about the Red army, as the combattants in Red and Black armies are friendly almost the same paesants, but surely not the leaders and officers (who are not friends as they can kill each other even when allied), so the allying malus of Reds with Blacks will be changed in next RUS version with VP (bolshevik viewpoint) and EP (bolshevik propaganda). In RUS, defining the viewpoint is more easy than in Spain36 game: the conflict is older and it should bother less players if revolution is viewed in the usual red or bourgeois way.

In Spain36 game, the usual view is to say that it was republicans against nationalists. But there are even nowadays more meanings about what is a 'republican' side victory: for many it is an actual usual bourgeois republic (commonly abusively called 'democracy'), for others it is an anarchist or democratic revolution, for others it is the bolshevik revolution or coup-d'etat. It is still serious, Spain36 can't be taken in 'fantasy', even if Russian Civil War can begin to be so (there is even mix of RCW and War of the Rings..).
I don't have much idea to solve this: maybe an option is to be taken at start of the game, to choose which viewpoint,
or like in RUS the usual viewpoint is taken (bourgeois republic for Spain):
so allying with anarchists should make a VP loss, but not remove Morale, as the combattants were usually at least sympathisers of anarchists,
and letting the bolshevik coup-d'etat should make at least a VP loss too.


at the start of the war, nationalists and republicans were broad churches. the main difference was the Army got quickly control of the Nat camp while in the Rep, there was a near-total collapse of "order" in the first weeks, so it was unable to crash the rebels. This was the key point (along with German-Italian support): by the time the Rep govt (increasingly infiltrated by the Commies) re-created a "Popular Army" it was late 1937, the North had fallen and the European war was not forthcoming.
just my 5cents

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ERISS
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Wed Dec 17, 2014 10:28 am

Alzate wrote: in the Rep, there was a near-total collapse of "order" in the first weeks, so it was unable to crash the rebels. This was the key point (along with German-Italian support): by the time the Rep govt (increasingly infiltrated by the Commies) re-created a "Popular Army" it was late 1937, the North had fallen and the European war was not forthcoming.

'Republican' people, yet mainly anarchists, despite anarchists leaders, had kindly immediatly let the true republican government come-back to life over the CNT. But a new order, actually democratic, was already here, prepared since long, and the goverment destroyed it: the governement, by searching for the old order, which had killed it.., wrecked the people momentum which had saved it.

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Ruskolnikov
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Sat Sep 12, 2015 3:17 am

Leibstandarte wrote:I agree. There are some issues to be improved. I just need some time, atm i'm inmersed in some projects that makes me impossible to work in a future patch. But i'm sure i will work on it once i have time.


Hi Miguel
SCW is one of my favourite AGEOD games ( I have all except CW2) - and opened my eyes to a fascinating period
I understand that commercial "realities" are at play here, and you will focus on your latest game, however I would like to know if SCW will ever be patched.
It is something like 10 months since you acknowledged that there are some issues to be improved but no patches/fixes have been released.
While none of the issues I am aware of are deal breakers I feel that it is reasonable to have seen a patch given the time that has elapsed.

This leads me to a question - as I do not know the inner workings of producing an AGEOD game I am interested to understand what happens when a project such as SCW/30YW (which are in many ways a single person project) requires updates and fixes. In the case of SCW you did not get time to create a patch so it did not happen. Is it up to the project leader to create the patches/fixes or does AGEOD do this or assist with the process. Can a person purchase for example 30YW and be confident that the product will be supported and updated past the initial months after its release?

regards

Mark

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ERISS
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Sat Sep 12, 2015 6:01 am

The game feels not serious for me, not historical:
At now we're in an untold what-if: "What would have happened if republicans and obeying sindicate leaders would have been not so morons?? (so they let send ammos and orders to anarchists take Saragosa)". The liberation of Saragosa is a huge strategical step at the beginning of the war...
In RUS-Gold, there is a so major historical feature, but it is told, and mainly it is an option ("What might have happen if Left-SRs would have been not so foolish??").

Maybe, at now, while waiting for the patch giving the historical/political option, to better simulate:
Options when arriving near Saragosa:
. As soon you arrive before Saragosa, don't attack, send far away all logistics&supply from the region and arround, and wait defending for 3 turns (thenafter your logistics can come back).
. Or if you want to attack, then keep your logistics&support: If you succeed freeing Saragosa, consider you have LOST 500VP! for your future score (you are the Republicans, you do want a State and you have more shared your victory to allied anarchists, and some thousands anarchists that you had jailed in Saragosa before the war are freed by Durruti, in this option...).

Baris
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Sat Sep 12, 2015 9:14 am

May need to look into unit bombing RGD and cohesion loses from it. Strategic WSU bombing results could be informed to player better. I think some RGD and rail improvement costs are wrong in description. There is Ebro scenario and can be good alternative for PBEM, though I didn't play thoughly yet.

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Leibst
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Sat Sep 12, 2015 10:20 pm

Of course TYW will be supported and patched. And i cant forget my dear España so yes, is my intention to work on it. TYW was development was longer than expected and that makes longer the wait for a España patch, but i will work on it and if you are interested you could get access to the beta to test that future patch.
Send me a PM if so.
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BuckTurgidson
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Sun Dec 06, 2015 8:23 pm

Will we see an 'Espana 1936 Gold' some day?

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Leibst
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Tue Dec 08, 2015 6:31 pm

Not in my plans. I would prefer to develop a new game for this subject.
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ERISS
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Tue Dec 08, 2015 8:03 pm

Leibstandarte wrote:I would prefer to develop a new game for this subject.

So, not using the AGE engine (?)

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Leibst
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Wed Dec 09, 2015 1:13 pm

ERISS wrote:So, not using the AGE engine (?)


Yes, but no idea of when.
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