Q-Ball wrote:Good AAR, like the style. Randomized generals makes an enormous difference, particularly for the Union. Having McDowell be a 3-4-4 is pretty big, he is usable now the entire game. I also separates all the 3-1-1 generals for sure.
Harleyfrank wrote:I think I'm missing something. When I try playing "Seeing the Elephant" it only lasts 5 turns, with an option to play on after that. No option to build new units or anything. It doesn't seem like 5 turns are enough to do anything other than try and circumvent Manassas and get as near Richmond as possible, but it's pretty much hit and miss. Best I've managed is to get as far as the open space next to it. And that's when McDowell decides he's going to do what he's been told to do, which sometimes he doesn't.
I am new to the game though, so maybe I'm not doing it right.....
BTW why, if I move MCDowell do I have to also move each division individually? I thought they were all in the AOTP and would move with him.
I enjoyed the AAR. Very clear and detailed. Thanks.
Harleyfrank wrote:I think I'm missing something. When I try playing "Seeing the Elephant" it only lasts 5 turns, with an option to play on after that. No option to build new units or anything. It doesn't seem like 5 turns are enough to do anything other than try and circumvent Manassas and get as near Richmond as possible, but it's pretty much hit and miss. Best I've managed is to get as far as the open space next to it. And that's when McDowell decides he's going to do what he's been told to do, which sometimes he doesn't.
I am new to the game though, so maybe I'm not doing it right.....
BTW why, if I move MCDowell do I have to also move each division individually? I thought they were all in the AOTP and would move with him.
I enjoyed the AAR. Very clear and detailed. Thanks.
havi wrote:wow great army u got there what 80000 men! how did it get so big so early in the game?
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