User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Teaser AAR

Sun Aug 25, 2013 12:53 pm

OK folks, here's a short AAR of the Shiloh battle scenario from CW2.

This shows the main theatre of operations and the positions of the two objectives that I have to take to win the scenario, Corinth and Memphis. These are shown on the F9 page of the ledger. Note that Bowling Green and Nashville are also objectives although not listed on the F9 page of the ledger. I'm guessing that they are objectives for the CSA so I must take care to defend them.

Image

The first task is to reorganise Grant's Army of the Cumberland. I will then send out cavalry patrols to McNairy, Lake and Humboldt to try and find out where the CSA forces are located. I don't really want to go charging straight to Corinth as I don't know what is there yet.....
I also reorganise Buell's Army of the Tennessee, giving most of the troops in it to George Thomas. I will then send him straight to Nashville to bolster the defence there. To help him I make Wallace, who is with Grant, a corps leader attached to the Army of the Cumberland and send him to Nashville as well. Next turn I will use him to transfer Thomas's corps from the control of the Army of the Tennessee to that of Grant's Army of the Cumberland. He will then benifit from not being under Buell's control. Buell won't like it so I shall send him off to Bowling Green to organise the defence there.
Foote's fleet is also sent to the river outside Nashville with orders to bombard. His guns might just make the difference...

[ATTACH]23856[/ATTACH]

[ATTACH]23857[/ATTACH]

[ATTACH]23858[/ATTACH]
Attachments
AAR4.jpg
AAR3.jpg
AAR2.jpg
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.

"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.


Image

khbynum
Major
Posts: 225
Joined: Wed May 02, 2012 8:00 pm

Sun Aug 25, 2013 4:11 pm

Thanks for posting! I love the new look with minimal borders, uncluttered map and the look of a wargame rather than a period decoration. The new art is excellent. If it plays as good as it looks (pardon the grammar) I'll get "chairsores" from sitting at my computer.

User avatar
NefariousKoel
Captain
Posts: 182
Joined: Wed Sep 03, 2008 5:33 am
Location: Murderous Missouri Scum

Sun Aug 25, 2013 4:29 pm

khbynum wrote:Thanks for posting! I love the new look with minimal borders, uncluttered map and the look of a wargame rather than a period decoration. The new art is excellent. If it plays as good as it looks (pardon the grammar) I'll get "chairsores" from sitting at my computer.


I'm assuming that the artwork for the borders just isn't done yet. At least, I hope that's the case.

I've always enjoyed the UI artwork in AGEOD games. They've always been high quality and help immersion on a visual level.

khbynum
Major
Posts: 225
Joined: Wed May 02, 2012 8:00 pm

Sun Aug 25, 2013 7:00 pm

As for the quality, we have no argument. As for the utility, we'll just have to agree to disagree, Sir. Given a choice between seeing more of the map or a decorative border, I'll take the map.

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Sun Aug 25, 2013 8:26 pm

Turn 2. My cavalry scouts have located the main rebel force outside Corinth, and they don't appear to be entrenched at all. Grant is now ordered to the region via Madison, he should swat the CSA force there on his way through. I am willing to accept a battle in Corinth as the enemy appear not to be entrenched and the power ratings of the two stacks are in my favour at the moment. Now is as good a time as any to go. I also push some cavalry out to the region of Hardman, this should let me see if there are any enemy forces lurking out in that direction. I will worry about taking Memphis once I have dealt with the main CSA army.

[ATTACH]23873[/ATTACH]

As there might be a battle this turn I order up some infantry and cavalry replacements using the F2 page of the ledger so that any battle losses might be made good.

[ATTACH]23874[/ATTACH]
Attachments
AAR2.jpg
AAR1.jpg
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.



"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.





Image

User avatar
loki100
AGEod Guard of Honor
Posts: 2399
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Sun Aug 25, 2013 9:36 pm

nice to see, I rather like the less stark province borders (if that is indeed the final goal)
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

Mon Aug 26, 2013 8:40 am

On-map green is quite ... green.

Best regards

User avatar
Leibst
Posts: 2581
Joined: Wed Sep 27, 2006 6:06 am
Location: Madrid, Spain
Contact: Website Facebook

Mon Aug 26, 2013 8:49 am

Nice job with the leader portraits and other models pictures :coeurs:
Image
Headquarter game designer of Battles For Spain, Ageod English Civil War, España:1936 and Thirty Years War
HQ website

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Mon Aug 26, 2013 1:03 pm

Turn 3.
Grant has arrived outside of Corinth, a skirmish with rebel cavalry was the only encounter when he arrived there. The cavalry force then withdrew to the next region, the rest of the rebel force had already withdrawn inside the town before Grant arrived. One of Napoleon's maxims comes to mind "the side that stays within its fortifications is beaten".......

[ATTACH]23882[/ATTACH]

A large rebel force under Beauregard is now besieged inside Corinth.
Some other rebel forces have moved towards Nashville. I shall send some cavalry over to find out how strong they are before deciding if Thomas comes out from his entrenchments to attack them.

[ATTACH]23883[/ATTACH]

I will try and take Corinth before dealing with any other rebel forces. I will have to wait a turn or two to see if I get any breaches before assaulting though, I don't want to waste the lives of my men needlessly...
Attachments
AAR2.jpg
AAR1.jpg
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.



"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.





Image

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Mon Aug 26, 2013 1:57 pm

Turn 4.
As I thought, Albert S Johnston with Polk's corps has advanced to Nashville.

[ATTACH]23894[/ATTACH]

Thomas will stay put for now inside the town. I don't think I have enough quality troops in my two divisions there to win a stand up fight with the rebels. I will wait for Grant to arrive in a couple of turns time and if the rebels attack me in my entrenchments before then my troops are ready for them.

[ATTACH]23895[/ATTACH]

I have already made a breach in Corinth but I am going to wait another turn before ordering the assault to let my men regain cohesion. Thomas is in no real danger ........ (I hope)

[ATTACH]23896[/ATTACH]
Attachments
AAR3.jpg
AAR2.jpg
AAR1.jpg
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.



"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.





Image

gekkoguy82
Major
Posts: 205
Joined: Fri Aug 17, 2007 4:58 pm
Location: Nashville, TN

Mon Aug 26, 2013 1:58 pm

As much as I enjoyed the period flair from the last game, I rather enjoy the new streamlined look to the UI. And the new unit/general portraits look fantastic! Although, I kind of wish they'd included some sort of urban area between Nashville and Pulaski...there were some important locations that were sought after there, and at the moment it just kind of looks vacant. Columbia, or Spring Hill or Franklin are some choices. Something like that. None of those were huge urban centers, but arguably quite strategically important on the way north to Nashville (at least Hood thought so).

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Mon Aug 26, 2013 2:00 pm

Mmmm... :sherlock: And what about those intriguing "battle plan" icons on the bottom of the new battle results window??
Guess is the new "tactical imput" added on CW2 to the battles :coeurs: but i would love to know more about how it works! ;)

Nice AAR, by the way! :thumbsup:

PS: i kind of miss the old wood&metal interface too :(
The new one looks sleek and non intrusive, but... i wish it could be all at the same time: sleek, non intrusive and 19th century looking :)

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 26, 2013 4:31 pm

Aaah, interface. We often agree to disagree about it, internally, and with betas. Or betas vs betas. Or the public, vs the public :)

We know we won't please you all, in all aspects with it. We just hope that, overall, you'll like it!


The AAR Ebbingford is doing is showing you a fraction of all the screens and panels we redid. But CW2 is also introducing a bigger map (not for the sake of bigger = better but because we think there are some interesting developments to show in the western part of the US), and several game feature like the intriguing 'battle plans' and regional decisions.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
loki100
AGEod Guard of Honor
Posts: 2399
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Mon Aug 26, 2013 10:01 pm

think the visuals are stunning, the idea to include the west praiseworthy (I recall an old Victory Games ACW that covered that theatre and it added quite a lot of variation), and the battle plans sound a great innovation
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

anjou
Lieutenant
Posts: 110
Joined: Mon Aug 13, 2012 3:56 pm

Mon Aug 26, 2013 10:33 pm

I'm beginning to warm up to the new visuals

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Tue Aug 27, 2013 9:53 am

Turn 5.
Grant has made another breach in Corinth. I would like to wait and starve the defenders out but the scenario only has 4 more turns to go, have I got enough time? (Stranglers lyrics are going round in my head now).
I think the time has come for an assault to be made.
I order some more replacements from the F2 page of the ledger as the assault may be bloody. Thomas is OK in Nashville still, I will go and relieve him afterwards.

When the turn is done I see that my assault was successful, although a tad on the bloody side as I thought it would be.

[ATTACH]23907[/ATTACH]
Attachments
AAR2.jpg
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.



"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.





Image

veji1
AGEod Guard of Honor
Posts: 1271
Joined: Fri Dec 08, 2006 6:27 pm

Tue Aug 27, 2013 3:55 pm

Hmmm.. It would be interesting to know why Beauregard retreated in Corinth... I mean it is quite dangerous in terms of game dynamics if that type of thing happens too often. Fort Henry, Vicksburg, and later Petersburg/Richmond situations where an army let itself be surrounded was either 1/ an egregious mistake by a dumb commanding officer (Fort Henry), or 2/ Because the place where the army got surrounded was the actual goal of the campaign with an overwhelming strategic value (Vicksburg) or 3/ Well pretty evident, the political ramifications of losing one's capital, and even there in game these are entrenched armies, not besieged ones.

But in this case why on earth would Beauregard retreat in Corinth, where he doesn't have a very dense defence system to endure a siege, which has no strategic value per se (ie it is a railroads center, but once an ennemy tears the railroads around you, it is useless anyway).

I say that because as an AI player I remember that it was a deal breaker when for unknown reasons an ennemy army bottled itself in a city instead of retreating to fight another day. It should be very very exceptionnal, probably require fortifications for it to be possible for a troop bigger than a small division.

User avatar
Carnium
Posts: 2115
Joined: Thu Jan 17, 2008 2:08 pm
Location: Slovenia

Tue Aug 27, 2013 5:12 pm

Really nice AAR Ebbingford :w00t:
Graphics are stunning and it seems that this one will be a winner!

User avatar
NefariousKoel
Captain
Posts: 182
Joined: Wed Sep 03, 2008 5:33 am
Location: Murderous Missouri Scum

Tue Aug 27, 2013 6:40 pm

I think period-centric interface art would still work well, while still being more minimalist than past titles.

The sterile hi-tech look of the UI just jars me right out of Civil War-land when I look at those screenies. :(

User avatar
Leibst
Posts: 2581
Joined: Wed Sep 27, 2006 6:06 am
Location: Madrid, Spain
Contact: Website Facebook

Tue Aug 27, 2013 7:30 pm

the problem is that we had knew AACW and we love it. But this CW2 is called to be a great game at least as good as AACW and probably better in several aspects.
Great AAR Ebbingford ;) but dont forget your other duties :sherlock: :innocent:
Image
Headquarter game designer of Battles For Spain, Ageod English Civil War, España:1936 and Thirty Years War
HQ website

User avatar
James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Wed Aug 28, 2013 5:07 am

I'm liking the new look of the game, but it still appears that AGEOD is sticking to the tiny font issue that plagues their games. PLEASE take the time to increase font size in game by several more pixels.

The older I get the harder it is to play these games due to the tiny font, and as the years march on it’s just going to get worse. By the look of the text area in the screenshots, you could easily add to the font size. And I would rather have just three lines displayed that I can read than six that I have to lean in close and pull off my glasses to have any chance at reading.

Jim

User avatar
fred zeppelin
Colonel
Posts: 366
Joined: Fri Apr 27, 2012 2:29 pm

Wed Aug 28, 2013 5:19 am

James D Burns wrote:I'm liking the new look of the game, but it still appears that AGEOD is sticking to the tiny font issue that plagues their games. PLEASE take the time to increase font size in game by several more pixels.

The older I get the harder it is to play these games due to the tiny font, and as the years march on it’s just going to get worse. By the look of the text area in the screenshots, you could easily add to the font size. And I would rather have just three lines displayed that I can read than six that I have to lean in close and pull off my glasses to have any chance at reading.

Jim


I'm concerned about the microscopic font size too. PON can be painful to play at modern screen resolutions because of the tiny font.

Can this at least be moddable?

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Wed Aug 28, 2013 9:14 am

Turn 6.
Grants force is orderd to rest for the turn after the assault. Hopefully he should be back up to strength for the next turn when he can go and relieve Nashville.
I put his force in passive posture as this regains cohesion quicker, as well as drawing replacements better.

[ATTACH]23932[/ATTACH]


The assault on Corinth has put me in a better position victory point wise, I gained 91 from the battle for Corinth. My national morale is also now better than the rebels which should help when I go after them at Nashville.

[ATTACH]23934[/ATTACH]
Attachments
AAR3.jpg
AAR1.jpg
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.



"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.





Image

User avatar
ERISS
AGEod Guard of Honor
Posts: 2206
Joined: Mon Aug 23, 2010 10:25 am
Location: France

Wed Aug 28, 2013 9:22 am

Do devs really care? they use big screens to work, they see and play their game with. They work for themself, they will work for those having smaller screens if they really want more money from their games.
This problem is many years old, but they've begun to adress it some months ago with 120DPI fonts in the AGE engine. However it is not enough.

User avatar
leftguard
Corporal
Posts: 59
Joined: Tue Oct 09, 2012 5:04 pm
Location: United Kingdom

Wed Aug 28, 2013 10:38 am

Love the look of the leader portraits and unit graphics! Wow, those Kentucky light infantry boys sure like to get noticed :)

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Wed Aug 28, 2013 10:54 am

Turn 7.
Sherman did well in the assault on Corinth and has gained enough seniority points to be promoted. I will promote him to a 2* and send him with a small force to Memphis to take it.

[ATTACH]23938[/ATTACH]


I give Sherman's divison to R. Johnson. Grant will then go to Nashville to join up with Thomas. He can make the journey by rail in 10 days, hopefully Albert Sidney Johnston will still be there when he arrives.
I have to leave a small garrison in Corinth in case the CSA try a sneaky cavalry raid to take it back.

McClernand's cavalry force in Tishomingo, next to Corinth, is given orders to destroy the railroad there in case the main CSA army makes a dash by train from Nashville to try and retake Corinth.

[ATTACH]23939[/ATTACH]
Attachments
AAR2.jpg
AAR1.jpg
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.



"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.





Image

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Wed Aug 28, 2013 12:46 pm

Congrats, Ebbingford. Yours is the inaugural thread of the new CW2 AAR forum; thanks for putting it together! :thumbsup:
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
Generalisimo
Posts: 4176
Joined: Wed Jun 07, 2006 10:03 pm
Location: Buenos Aires, Argentina
Contact: ICQ WLM

Wed Aug 28, 2013 4:12 pm

ERISS wrote:Do devs really care? they use big screens to work, they see and play their game with. They work for themself, they will work for those having smaller screens if they really want more money from their games.
This problem is many years old, but they've begun to adress it some months ago with 120DPI fonts in the AGE engine. However it is not enough.

We have increased font size almost all around the place... and we will keep working on improving that.
If we haven't changed ALL the fonts it is because we have a lack of space that it is not easy to solve in some circumstances.
"History is the version of past events that people have decided to agree upon."
Napoleon Bonaparte


BOA-AAR: ¡Abajo el imperialismo Británico! (en español)

AGEOD Facebook Fanpage - news & screenshots about the upcoming games!

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Wed Aug 28, 2013 6:18 pm

The new tooltips are indeed more easily readable with bigger fonts, and text in various colors :thumbsup:

User avatar
fred zeppelin
Colonel
Posts: 366
Joined: Fri Apr 27, 2012 2:29 pm

Wed Aug 28, 2013 7:52 pm

Generalisimo wrote:We have increased font size almost all around the place... and we will keep working on improving that.
If we haven't changed ALL the fonts it is because we have a lack of space that it is not easy to solve in some circumstances.


It's hard to tell from screenshots, but it's good to hear you guys are addressing the issue. My eyes thank you.

Return to “CW2 AARs”

Who is online

Users browsing this forum: No registered users and 42 guests