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Blood and Thunder Brigade
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Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Sun Apr 07, 2024 5:06 am

Just in case you haven't the mod we're working on, check it out here: viewtopic.php?f=340&t=54285.
Your feedback would be appreciated :)

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Nikel
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Sun Apr 07, 2024 2:06 pm

Perhaps you should post it in Matrix games forum.

This forum is empty...

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Blood and Thunder Brigade
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Sun Apr 07, 2024 2:39 pm

Nikel wrote:Perhaps you should post it in Matrix games forum.

This forum is empty...


I'll do that, thanks. I'd actually quite forgotten about the Matrix forum. And yeah... this forum is but a shell of its former self. Makes me quite sad to see it.

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Nikel
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Sun Apr 07, 2024 2:43 pm

Blood and Thunder Brigade wrote:
Nikel wrote:And yeah... this forum is but a shell of its former self. Makes me quite sad to see it.


Indeed :crying:

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Blood and Thunder Brigade
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Sun Apr 07, 2024 2:57 pm

Nikel wrote:
Blood and Thunder Brigade wrote:
Nikel wrote:And yeah... this forum is but a shell of its former self. Makes me quite sad to see it.


Indeed :crying:


I oft feel like an empty can rolling through the dry and dusty streets of a long deserted town but on I roll regardless... :hat:

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Nikel
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Sun Apr 07, 2024 3:12 pm

Good to know :hat:

IMHO modding makes sense only for your own fun.

Because if you expect the support of masses of wargamers you will be disappointed.

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Blood and Thunder Brigade
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Sun Apr 07, 2024 10:31 pm

Nikel wrote:IMHO modding makes sense only for your own fun.

Because if you expect the support of masses of wargamers you will be disappointed.


I've honestly never expected the support "of masses of wargamers", nor, I think, would I ever rely upon it. The mod has been created entirely with the view of pleasing myself and a couple of friends who have also made very significant contributions. If along the way others pick this mod up and enjoy it as much as I do and perhaps appreciate the amount of work that has been put into it then I'll be very pleased :)


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Blood and Thunder Brigade
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Mon Apr 08, 2024 4:21 am

Nikel wrote:OK, well said and well done! :D


Thank you :)

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Blood and Thunder Brigade
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Wed Apr 24, 2024 4:00 am

Bump :D

StatboyVT
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Tue Apr 30, 2024 2:50 pm

Looking forward to this. Any idea on an ETA?

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Blood and Thunder Brigade
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Wed May 01, 2024 3:01 pm

StatboyVT wrote:Looking forward to this. Any idea on an ETA?


Let's be optimistic and say early June, but don't hold me to that ;)
Thanks for your support, by the way. It's genuinely appreciated. Any further questions and I'll be happy to help :)

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Durk
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Sun May 05, 2024 1:16 am

I too will be interested in your mod. I have two comments:
1. If you make the mod easy to use by providing a change mod feature so I can copy and paste between the base game and the mod, that is a nice feature.
2. Seven days has issues with the opportunity to make challenging moves. This is especially a problem for the CSA which needs some lead in order to distance itself. So in your seven day change, you might consider some kind of 'masking' to allow force to slip past an opposing army with luck, chance and high initiative leaders.

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Blood and Thunder Brigade
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Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Sun May 05, 2024 2:37 am

Durk wrote:I too will be interested in your mod. I have two comments:
1. If you make the mod easy to use by providing a change mod feature so I can copy and paste between the base game and the mod, that is a nice feature.
2. Seven days has issues with the opportunity to make challenging moves. This is especially a problem for the CSA which needs some lead in order to distance itself. So in your seven day change, you might consider some kind of 'masking' to allow force to slip past an opposing army with luck, chance and high initiative leaders.


Regarding your first comment, that has already been implemented. Switching between the mod and the vanilla is a simple and quick affair :)

Regarding the second comment, that's an interesting proposition and certainly one we'll discuss.
What we have done is increase the speed of land movement, which was done not only with the view to make for a faster paced, more exciting and realistic game, but to also simulate to some degree just how problematic aggressive and fast moving generals like Lee, Jackson, etc, etc, could be to an opposing army. This increase in speed becomes particularly noticeable, not to mention very beneficial, after the player is able to form divisions and corps. We've noticed in testing that, for example, an army under Lee or a 20,000 man corps under Jackson, or a 5,000 man cavalry division under someone like Forrest can be a very considerable problem for an opposing player as they can get 'up and around and behind' you quite quickly. The beauty of it for me, though, is that it doesn't only benefit the CSA/player as an aggressive-minded Union player with the right generals in charge would be a genuine headache for an opponent. Having said that, our changes really should be of greater advantage to the CSA, particularly in the 1861-63 years, and might address to some degree the "masking" of which you speak.
It's not a perfect fix, but it'll do until that perfect fix gets here :)
Thank you for the suggestion. It's an interesting one.

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