Captain_Orso wrote: More 'special' units availability. Should be practically no limit on Engineers, HQ Support, Signal Co., Hospital, Pontooner/Pioneers, and Sharpshooters. If you can afford to build them, you should be able to build them. Requires only adding names and build-pool numbers.
This would be an excellent addition. Aside from that, there seems to be quite a number of (Confederate) artillery batteries, cavalry regiments, etc, that aren't included. I'd like to see that changed.
- 5 day turns and not the 7 day turns idea I often see floated about. This would keep everything within a nice, tidy 30 day per month framework.
- The option to change my offensive or defensive stance immediately after a brawl, potentially allowing the player to properly exploit successful battles. I think this could be a true game changer.
- I've said it before & I'll say it again, I want to be able to promote any
general I want. I think that with the less senior generals that if they gain, let's say 8+ seniority points then they should be promotable without upsetting the more senior officers too greatly.
- Any future version should feature the very fine portrait mod of @tribeticus. This mod is just too good not to be included.