ArmChairGeneral wrote:8<
2) You can temporarily destroy railroads. You can neither build them, nor permantenly destroy them. Torn up track will be rebuilt quickly through a variety of methods, including a random chance to repair automatically each turn. Nonetheless, destroying rails that enemy stacks are trying to make immediate use of is very useful.
No matter what, it costs some kind of resource to rebuild rail, so tearing up tracks that the enemy needs to control will cost them to keep repairing.
It's called "damaging" the railroad officially, but yeah, I've said destroyed my share of times.
ArmChairGeneral wrote:If you are tearing track in an attempt to cut supply to an enemy stack, try to cut at the point of worst-terrain so that their land supply won't be able to cross the region in one turn.
Good tactic,
BAD inference. I have to explain this about 4 times a year; if supplies will not reach their destination within a turn, they will
never reach it. Supplies are transported by hypothetical Supply Units. If a Supply Unit could not make the journey from a supply source to a location pulling supplies within one turn, no supplies will ever arrive at that supply-pull from that source.
ArmChairGeneral wrote:You do not have to destroy a rail to interdict supply; any uncontested combat unit in a region blocks enemy supply from routing through the region. Establishing > 75% MC in a region also blocks all enemy supply. Conversely if you have at least 25% MC then you can use the region's infrastructure to transit supply. A region can be open to supply movement by both sides.
A simpler, albeit more tentative method for preventing supplies from passing through a region is to have 1 or more unopposed combat units in that region at the start of a turn, bc Supplies are distributed in three independent phases at the start of each turn. Regardless of MC, an unopposed combat unit blocks all enemy supplies from transitioning that region.
The best units for doing this are Cavalry, Irregulars (Partisans, Rangers, Indians, Bushwhackers, and CSA Mounted Infantry and Volunteers), and Skirmishers, because the enemy my not even see them, and will therefore have his hands full trying to find and attack them. Additionally--this is IMHO a short-coming of the game--there is no report anywhere in the game that supply is being blocked, so it is unlikely the enemy will even notice a blockage until it is too late.
ArmChairGeneral wrote:8<