Majorc28
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Joined: Mon Aug 11, 2014 6:57 pm
Location: Iowa

Re: Rail lines

Fri Jan 19, 2018 1:40 am

I tried this in a recent Pbem with limited success. How many elements does it take to guarantee the track will be torn up? I tried using 2 militia per track and only ripped up the track half the time. I did note that the track repaired itself in about a year. Was using militia the problem?

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Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Re: Rail lines

Fri Jan 19, 2018 12:13 pm

You need 100 power for 100% certainty. Basically roll a d100 < stack power. A Raider reduces needed power by 50% IIRC.

Taillebois
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Posts: 550
Joined: Sat Nov 01, 2008 8:09 pm

Re: Rail lines

Fri Jan 19, 2018 8:16 pm

It shouldn't take a year to repair. Particularly an engineer called Herman Haupt seemed to get them fixed in no time.

There are some books on the issue and one by Osprey.

This link might work: https://rpg.rem.uz/Deadlands/Misc/Ospre ... actics.pdf

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Captain_Orso
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Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Re: Rail lines

Sat Jan 20, 2018 4:46 pm

It doesn't. Place a single elements--or more--in the region and give it the repair rail SO. Next turn, if you could pay the cost, the rails in the region will be repaired.

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