GraniteStater wrote:Unless I'm way off, each BlkFlotilla is 8 elements. Add two Brig Sqds for 12. Some sea zones don't require this, but...
GraniteStater wrote:Unless you take the time to reduce the Forts on the Outer Banks, you can't get the 'clads past them, without getting All Shot Up. Then you need to turn around to a friendly port. Feel free to elucidate.
GraniteStater wrote:Charleston is dicey, with three forts, and I have blocked it before, and sailed out and survived, but it's not pretty. Single Fort guardians are far from Cerebus at the gates of Hades, in my experience, not really that scary.
GraniteStater wrote:Yes, after you get past & back and are down on Cohesion, etc., you need to recoup at a friendly port. I don't think Pickens or the FL Forts replenish elements. This is why you need a Whole Buncha Flotillas.
GraniteStater wrote:RebelYell, in our tragically shortened game, started building some 'clads to punch my blockers. Good - he's not spending the $$ on 165 PWR brigades, his coastal 'clads are just that, coastal, and I'll go to some other port. I will build some coastal 'clads myself, for various purposes.
GraniteStater wrote:One can always take a leaf from Soundoff's book and just take the NC coastal Forts, but, to go further down, you have to keep taking Forts - 'clads are not blue-water sailers. A matter of approach, perhaps.
GraniteStater wrote:I really don't think 'any tub' does the job, 'cuz you have to take some hits for any worthwhile target. BFs are very expensive and take a long time to build - you either start down this road from the first, or forget it. Once I have my initial BFs in 62, I'll keep building one or two, along with 'clads, Brigs and TPs. Brigs are very useful and can sail up rivers.
GraniteStater wrote:Have I paid some prices, here & there? Yes, I have - but I like seeing a 75% Blockade and you can't get that without getting Up Close. In my present PbeMs, the CSA is at 75 - 80% of US Army strength, but the big investments under Accounts Payable - Navy are over (don't forget River builds, too) and now I turn the wheels to more land unit builds. And Replacements, of course. Also, I had a pretty big A/P - Industry for a while; now the WS are going up.
GraniteStater wrote:More. And then, of course, More. And More, and More. More Special Service units, more Arty, more Big Brigades with Arty, more Cav with HArty, more Cards for Parisans and Unionists and buying Indians.
GraniteStater wrote:If I can throttle the CSA down to 65% of its $$ income, it's worth it, I think. Not to mention keeping his eye on that long, long coast, where the USN may show up, maybe just landing Sailors, maybe landing More.
GraniteStater wrote:It ain't just spreadsheets and accounting.
GraniteStater wrote:"We will make them dread us, and go everywhere they go, until they realize that no place is safe from us." - W. T. Sherman
DrPostman wrote:Well, a brown water blockade of Richmond is always worthwhile, and fairly safe.
Captain_Orso wrote:The rule is, it takes 8 naval combat elements to blockade an harbor exit-point. If the enemy can bombard into that exit-point, an additional 4 naval combat elements are necessary. If you can bombard into that exit-point 4 fewer navel combat elements are required.
Using a steam and a sail frigate as part of the mix is unnecessary and expensive, where a gunboat does the job just as well.
Correct, but are the Outerbanks an issue? They are just a speed-bump, IMHO.
Only Fort Macon can bombard passing boats on the Outerbanks, but Fort Caswell in North Carolina can too, but those are the only ones. And if I had my way, none of them would be able to, but that's another story.
I believe you can distant-blockade Charleston from the coastal region outside the forts, the same as you can distant-blockade Richmond from Hampton Roads and New Orleans from the Mississippi Delta. These are totally safe from bombardment, unless you yourself decide to bombard.
Historically Beaufort (Port Royal) was first used, Fort Pulaski makes an ideal base of operation for the Atlantic Coast.
I don't think you need anything special to replace missing elements, especially with gunboats, which can be built almost anywhere. Drop a Navel Engineer into Fort Pulaski to speed repairs and you should be fine.
I've never read about any gunboats being bombarded while sailing the coast during the war, and there were a bunch of them at Charleston and Mobile, but I've got some books I need to read about that . But at the moment I think it should not be possible for coastal forts to bombard shipping sailing up and down the coast, but that's just MHO.
To blockade you don't have to take any hits at all, and should generally try not to. As the Union, it's highly unlikely that the South is going to build so many gunboats and IC's to endanger a BWB, but if they do, that's all that much money and other resources they didn't use elsewhere, and which the Union can certainly counter.
Before the point was brought up recently, I never really thought about brigs on rivers. IMHO coastal waters and rivers are too fudged in the game. Rivers should be navigable by ships/boats in relation to their draft and the water level. Draft is only covered by deep and shallow (ocean and river), but river depths are not addressed really at all. River sections where oceanic ships are allowed to sail are simply designated "Coastal Waters", which makes them very slow for river traffic, which is illogical; and varying river depth is not addressed at all.
How many BF's do you have in the Blockade Boxes, and which coastal cities have you taken?
Yes! always more
but... but...
Sounds like my kids when they were small
Yup
I'll wait for the Big Push and Big Turnaround.
tribeticus wrote:For what it is worth, trying different strategies is what makes the game fun, so making the navies is a cool option...
tribeticus wrote:I am a Civil War lover and the game never lasts long enough.
GraniteStater wrote:I don't go that nutty.
GraniteStater wrote:If you go into N. O. in say, fall '61, Feb '62, what are you taking?
Users browsing this forum: No registered users and 27 guests