![Smile :)](./images/smilies/smile.png)
LCcmdr wrote:I physically get tense when playing as the South. Probably has to do with the continual "spanking" that Athena gives me.![]()
darioVMannstein wrote:I think alot of us guys who are into these kind of war grand strategy games loves to get challenged ( or maybe some are just pervert and likes the South lol) Anyway, me personally I always start with the maximum or second maximum of difficulty level and I read alot about game mechanic and asks alot of question so I can learn.
I would like to start my first campaign with the South as well but it might be a bit too hard for a beginner.
ArmChairGeneral wrote:Neither Powder Mills nor Arsenals are necessary until much later in the game ,
Get your scripted brigs into the blockade boxes and you have essentially fixed the early Southern WS bottleneck before fall 61.
Gray Fox wrote:Both sides can get lots of cash by raising taxes, selling bonds or printing money. This might affect VP's or NM or add some inflation, but there's no Miss Congenialty award in warfighting.
Each CSA brig unit in a blockade sea box earns two dollars or two WS or one of each per turn plus some change. A new brig unit costs cash and WS to build. It has to survive long enough to bring in more cash and WS than it costs or it's a hole in your economic bucket. If it takes hits and you bring it into port for repair, the price of the replacement chits also adds to the cost of that unit. So...
I don't build any blockade runners and I don't advise building them. Use the ones you start with and keep them out until they are sunk. You do start with some replacement chits for them, but you also get two brig units with only one ship. Put these in port on Green/Green and the second ship will be added after some turns from the chits. Every free brig should earn resources for your army.
If you put brigs in both boxes, then the Union gets two chances to sink them every turn. So put all of them in one box on Green/Green set to Evade Combat. That should keep their cohesion up until they are sunk, so don't spend resources on a resupply Transport. I put them all in one stack too, since this doesn't affect their evasion stat. Surprisingly, brigs led by one of the sea commanders you get have a lower evasion number than a stack with no commander. So I don't use a sea commander with the blockade runners. Put the admiral types with your ironclads.
CSA ships in the Shipping Lanes Box are raiders that take resources away from the Union, but don't earn you anything. You eventually get some frigate types that don't work as blockade runners and I only use these ships as raiders.
That's my take on it. Good luck!
Cardinal Ape wrote:Yes, brigs earn money in the blockade boxes.
I would second Gray Fox's advise; don't build any brigs. I once did the math on them and they are not worth the cost. Assuming no interference from the Union, they take years to break even.
I try to build the two Iron Works options as soon as possible. Maybe some ammo production around '63. Other than that you will find that the limiting factor on CSA resources is manpower.
ArmChairGeneral wrote:One thing I do invest a lot in as the CSA is the Rail pool. It is important for supply distribution as well as mobility, and is worth every penny.
LCcmdr wrote:@dario' > I finally won one! Even as CSA. This game rocks.
So, I've upped the AI smarts and made supply tougher. Let's see if can rise to the challenge as a "blue belly" now. To everyone else in the world, aren't we all yanks...?
darioVMannstein wrote:Great to hear that mate
I will start with the CSA as well. Learnt alot the last days so I feel good to rock now a bit haha
Edit: How did you handle the army situation, seems like I cant build enough, I did start to increase WS and Money by some events we will see now...
Strategywise I think I need offense eastern front in 61 before Union is going to mobilizy
Defense on TN and MS allthough I may try to destroy some highways west of the MS and Nashville to just let the Union have a very hard time getting into my Mississippi
LCcmdr wrote:OH, as CSA, I build far more pairs of militia to make the cheap man's army. Fewer conscripts (7), less $ and WS, too. Then, I wait for a trainer (typically, Western CSA first) and start converting them upward. ATM, I cannot perceive the South's ability to maintain all the various infantry genre builds (Elite, Line, Conscript, & Militia) along with 3 arty genres and then both replenish via the Chits (F3, replenishment NATO) and build new units. So, I've been experimenting with just Line and below. I'll post when I understand better.
Users browsing this forum: No registered users and 9 guests