LCcmdr
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Just two days into buying and playing: What an incredible, fun game....

Thu Dec 31, 2015 5:31 am

Just two days into buying and playing: What an incredible, fun game...; but, I'm getting my butt handed to me on easy settings.

First, I've watched Charles' videos--that helped some.
Second, I'm just having fun trying further to figure General traits and special options.
Third, I'm experimenting with no investments vs. steady, regular investments
Fourth, I'm alternating between CSA and USA to get the bigger picture.

Finally, I'm just going in whole hog with the full campaign, rather than a territorial scenario. I played Bull Run but prefer the overwhelming full campaign.

Thanks to the developers!!!!!

Thanks to you genuinely nice gamers here on this forum! I'm an older gamer--played Avalon Hill board games way before computers...

Any suggestions are welcome.

LCcmdr

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ArmChairGeneral
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Location: Austin, TX, USA

Thu Dec 31, 2015 7:09 am

I suggest playing the 1862 West Theater Campaign. It is much larger than Bull Run, occurs later in the war so all the bells and whistles are activated, and immediately puts you into Corps vs. Corps combat. It covers most of the map, is more clearcut in terms of the objectives and path to victory for the two sides, and is medium length, 26 turns IIRC. There are plenty of economic and build decisions you will need to make, and the trimmed down set of RGDs will help you get the hang of how and when to use them without as many distractions. The problem with the Grand Campaigns is that they take a while for the game to get going, so you do not learn the hard lessons you need to learn quickly enough. It can also be hard to figure out what you need to be doing on each turn because you have so many options (seemingly) open to you.

General advice:

Be very conservative in your actions. Keep marching orders to what the stack can achieve in one turn. Always keep wagons in your large stacks and operate near to depots (build them if you have to, try to use flatboats if you can). Attacking is disadvantageous; only do it when you have 2:1 odds or better or even more if they have strong entrenchments. Attempt to occupy the regions your opponent must take so that they are forced to attack.

In terms of organizing your stacks, concentrating force is the overarching principle. Use as few stacks as possible (preferably one) for any battle, and combine all loose units in that stack into divisions (artillery can be loose in a stack without danger, but cost CPs and are typically more effectively deployed either within a mixed division or combined into an artillery-only division).

LCcmdr
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Thu Dec 31, 2015 1:26 pm

Excellent! I will do so shortly.


How do flat boats work?

Many thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

HNY

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Gray Fox
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Location: Englewood, OH

Thu Dec 31, 2015 1:51 pm

You can purchase a flatboat in any river or sea port. If you left click the flatboat unit, then you get the usual menu at the bottom of the screen. Click the hammer icon and you get a list of build options, one of which is a depot. The flatboat is the least expensive way to build a depot.
I'm the 51st shade of gray. Eat, pray, Charge!

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Captain_Orso
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Location: Stuttgart, Germany

Thu Dec 31, 2015 2:04 pm

LCcmdr wrote:Excellent! I will do so shortly.


How do flat boats work?

Many thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

HNY


They are slow, cheap, riverine transport units, and as Gray Fox noted, are the cheapest way to build a depot in a harbor location.
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