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Straight Arrow
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Civilization Levels

Fri Jun 26, 2015 11:13 pm

Increasing civilization levels is possible in many Ageod games.

I know that there are 4 levels of civilization: Wild, Cleared, Developed, and Rich. I understand that raising the civilization level increases an area's troop frontage, income, supply production and decreases travel time.

But by how much? Is there a standard increase/decrease across the board for all games? Or do the changes vary title by title?

I believe "Rich" starts at 80 and Wild obviously starts at 0. But where do the 2 other levels start?

Is regional development, beyond raising a few "Developed" areas to "Rich," worth it?
Like arrows in the hand of a warrior are the children of one's youth.

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BattleVonWar
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Sat Jun 27, 2015 6:30 am

Moreover, does loyalty really effect wealth/supply production/supply distribution that much? Would it be beneficial to stamp out disloyalty in your distant provinces aside from the cohesion loss/spying/partisans?

I think a lot of us are confused on this, though I've seen it written the impact is just to cohesion beyond a % and to the loss and capture with early cav... Nobody is very specific about the income return on these say 70% loyal regions?
For every Southern boy fourteen years old, not once but whenever he wants it, there is the instant when it's still not yet two o'clock on that July afternoon in 1863 ~~~

veb_yw
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Sat Jun 27, 2015 7:26 am

I am confused also. The manual does state (pg 64) "The region will produce more Supply, Money, and Resources." but the manual seems incomplete and the increase could be negligible?

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FightingBuckeye
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Sat Jun 27, 2015 9:14 am

The impact loyalty has on all production can be pretty significant. Going off of memory here, but the formula was 50% + loyalty % = production value. So a region with 0% loyalty would only return half its nominal production value while 100% loyalty would return 150% of its nominal production value. NM also plays a part and if memory serves, you get 1% boost for every 2 NM over 100 or 1% subtraction for every 2 NM under 100.

For example, I'm the CSA in an ongoing game and have 128 NM. I also hold the gold field in Colorado which is supposed to give me 10K gold per turn and hold 57% loyalty in that region. So 50% base + 57% loyalty + 14% for over NM value gets me 121% production value. 10 X 121% = 12.1 and if I go to the regions tab, it tells me that I'm getting 12K gold/turn from that mine. Using the gold field in Colorado or Nevada is the simplest way to check as 10 is a nice round number and you won't have to play around with figuring out the blockade percentage (if you're the CSA). You can always use other regions to test the formula though.

veb_yw
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Sat Jun 27, 2015 9:35 am

Thanks FightingBuckeye! I will try that out!

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