Projekt Pasha wrote:Truth be told, against any decent opponent in a PBEM "winning" in the sense of making Union NM fall below threshold in a PBEM is all but impossible as the Confederacy. Your best hope is to try and drag out the war as long as possible and bank on either reaching the end of 1865 or securing foreign intervention by keeping your NM and VP higher. The best way to do this is A) Make sure you secure your ports. Particularly New Orleans, Norfolk, and Charleston. B) Establishing successive and pre dug defensive positions using militia to create fallback lines already entrenched to level 4. C) making sure you use HQs and your two available training officers to get the most out of your outnumbered forces and keep the quality edge and D) aggressively sabotage Union logistics and burn every depot from any territory you withdraw from.
charlesonmission wrote:I think this is an interesting point. In my current PBEM YouTube AAR, the CSA is running circles around me and my NM is still above 90. More likely, the CSA wins in the long haul through VPs... basically, in my mind, if the CSA can hold on to significant territory including objective and strategic cities by the end of 1865, they've won.
Gray Fox wrote:A human Union player in pbem would have to be extremely incompetent to allow you to take all of those objectives.
Cardinal Ape wrote:Going for the throat - the opponents capital - is the probably the most effective strategy. But I can't bring myself to do that every game, I have a hard time using the same strategy twice in a row, it is not very fun. I tend to like games that have the Virginia line lock up and see most of the action out west. Games that have action all across the board are more fun than capital blitzes.
Regardless of the objective, I am always aggressive in the early game as the CSA. They have a lot of perks in the first year and they seem feed off of momentum that can be hard to stop. (Why do the 2 INF, 1 SS brigades take the Union 90 days to build, but only 30 for the CSA?) I just can't get behind this idea that a good Union player can stop the CSA from doing anything, so you shouldn't even try. Maybe I am too optimistic in thinking that my human opponents will make mistakes at some point.
In a few of games I have been told, 'I see you wasting resources in the West, I'll make you pay in the East.' After a turn or two of my opponents watching their Western county side burn, they almost always respond in kind. What they should say is, 'I see you devoting resources to the West. I should ignore it, but human nature compels me to stop you. I will now divert resources to the West.'
Players who are capable of watching entire states burn without flinching are the ones you really need to look out for and identify quickly. It generally means that they have an unalterable master plan to sack your capital.
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