Keeler wrote:The Confederates imported several foreign artillery pieces, including an unknown number of Austrian 6lb howitzers, at least 13 24lb Austrian howitzers, a pair of 3.75 in Austrian rifles, a Blakely rifle, and several Whitworth Rifles- which are perhaps the most well-known. More info here.
While the Confederacy did maintain an advantage or parity in small arms for a good part of the war, my understanding is it fell behind rather quickly in artillery. The South simply couldn't produce or obtain the caliber of weapons available to the North, and particularly suffered from a lack of rifled pieces and rifling equipment. There are also persistent claims the Confederacy increasingly suffered from poor quality control of fuses and shells. Based on what I've read over the years, I think one could argue North probably gained an advantage in artillery leadership and crew skill as the war continued, but I have no proof of that. At any rate some or all of these factors put Southern batteries at an increasing disadvantage during the war, as their opponents could fire more accurately and at greater distances. This help explains why, with the exception of Chancellorsville, Confederate artillery generally played a minimal role in the Confederacy's offensive victories and failed miserably in several instances, such as Malvern Hill and Gettysburg (both on July 2nd at Benner's Hill and on July 3rd during Pickett's Charge). While it is true artillery remained more devastating as a defensive weapon than as an offensive hammer, the North became more effective using that arm to project power across the battlefield- especially when it came to counter-battery fire.
Straight Arrow wrote:
[CENTER]CSA - Points to Know[/CENTER]
Strategy
[color="#FFFF00"] "Play to Win" strategy.[/color]
[color="#FFFF00"]• If you can take Alexandria, defending Virginia in 1862 becomes a whole lot simpler with 3 corps at Alex-Leesburg-Harpers, with rivers in front and rail linking 2 of the 3 regions.
• To secure the capital, act as a fire brigade, or to reinforce with fresh troops, keep a division in Richmond.
[color="#FFFF00"]• Loyalty under 50% in east TN will allow Union partisan creation. This can be stopped by using martial law and entrenchments to raise loyalty in key areas.[/color]
• Synchronize Movement is selected by default. When the Army HQ moves, all subordinate corps in the same region will automatically synchronize w/o this Special Order.
Forts
[color="#FFFF00"]• Put a fort in Paducah, New Orleans, Norfolk, Memphis, Wilmington and other key locations.[/color]
pgr wrote:Is this just a CSA points to know, or can tips be made for the Union too?
pgr wrote:I figured it was a fair question considering the thread was titled Things to Know (and not CSA: Things to Know)
Cardinal Ape wrote:Rather than rename it we should just provide points for the Union. Straight Arrow may be short on time and I don't think he has played the Union much. I'd guess he would be more than willing to copy and paste any points provided into the OP.
John S. Mosby wrote:I wish we could rename the thread "CSA Points to Know" to avoid confusion.
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