I just got the game last week.
I played the original and it's seeming predecessor from long before from i-magic or whatever it was.
I already played a campaign as the U.S., now I'm playing as the C.S.A.
I'm a little confused on specific effects of forts. There wasn't much in the manual on them, almost nothing.
I've decided to make use of forts. I captured the fort in Alexandria, VA (there seems to be a bug with enemy garrison units spawning there).
I also made a Fort at Harper's Ferry, and at both of the two ~Level 2 cities near it in Virginia.
I couldn't make up my mind which to use so I made forts at all three. I put a lot of militia, an infantry brigade or two and a battery of rifled arty in each. Along with some leaders. I want to deny my enemy using them as bases of supply while our armies go at it. Also preventing their retreating to them and forcing me to tie up troops in a siege. Also I'm led to believe that forts will impede the enemy's movement? If I remember right, this is especially true on rivers or even block's movement and enemy supplies?
I get that forts aren't a permanent solution to stop an enemy dead in their tracks and that I need to have mobile reserves. But for the purpose of holding a fort, what works best garrisoned inside? Should all the units be in one stack? Or separate stacks? Should I keep intact divisions and otherwise try to minimize the command penalty inside?
Also, if I have an infantry force outside, will it be able to be supported by the fort or at least easily withdraw inside it? Or are the just dead meat if a large enemy force enters the province and engages?
Thanks
Also, while I'm happy with the game, I'm not entirely sure what the big difference between I and II is at this point. I have confidence that the series will be supported, I always use ACW I's patch which added the ability to replay an action phase as an example of a company supporting its game well and not just releasing must have add-ons. I hope that feature comes back. It's annoying going from having it in ACW I to not in ACW II.
I hate having to piece together what just happened in the action phase.
And what's with the add-on? It's just extra scenarios? I almost bought it. I was real drunk when I bought the game, I rarely spend money on games and it was a big deal just to buy the vanilla version.