Wed Dec 17, 2014 1:48 pm
As the Union:
Assault Division-A marine for the river crossing bonus, a sharpshooter for the +1 initiative bonus, an early cavalry element for the detection stats, a conscript cav for extra pursuit/screening numbers, one of the elite "+5 to cohesion for the Division" brigades and the rest line infantry.
Basic Infantry Division-A sailor, a sharpshooter, a brigade with a line infantry, two conscript infantry, a 6-lber and a cav with the rest militia. McClellan, Halleck and Sigel can train the conscript infantry and the militia up to line infantry. That way you can recruit one of these every game month starting in '62 after Sigel arrives for about 18 to 20 months.
Garrison Division-Two of the starting brigades with a light infantry and two volunteers, one of the starting brigades with a conscript, a line infrantry and a 6-lber, a sharpshooter and the rest militia. You can make about ten of these. I entrench one in St. Louis, Cairo, Evansville, Louisville, Cincinnati, Ashland, Parkersburg, Wheeling, Pittsburgh and Harper's Ferry to form a line of strongpoints as a shield. Each should have a depot and one of the two wagon supply units so that they don't surrender under siege and be garrisoned inside the city for the defensive bonus.
Cavalry Division-A General with a good strat rating and four cavalry elements, at least one of which is the early cavalry for the detection stat. This gives you a small unit with an evasion of about 21 and a hide number of 4. The chance to successfully twist up an enemy rail line is a percentage chance based on combat power. The unit has a combat power over 100 so that should be automatic if you keep their cohesion up. You can concentrate several of these to attack a rear area, just don't forget the 11th Commandment. "Thou shallt not get caught."
You didn't ask, but an Artillery Division is the best place to put your gun batteries. You can only have 15 sub-units in a Divisions, but that will do just fine. Fifteen batteries of 12-lbers are economical and do just about the same damage as the big guns. If you check the map filter for terrain, very few terrain/weather combos give the longer-range guns an advantage.
For the CSA, I just recruit every Virginian the game will give me. I stack up enough men and guns to make eight infantry Divisions and an artillery Division in Manassas. When October 1861 finally allows Divisions, I send an army with whichever 3-star is active to D.C. and run the stars and bars up over the White House. Good luck!
I'm the 51st shade of gray. Eat, pray, Charge!