loki100 wrote:its keyed off Military Control not presence of troops. So if you have MC then the stance of any forces there doesn't matter. But if you need to take MC then passive will not help and defensive will slow the process down
ajarnlance wrote:Does it matter if my unit is in passive mode for the purposes of blocking supply through a region??
loki100 wrote:its keyed off Military Control not presence of troops. So if you have MC then the stance of any forces there doesn't matter. But if you need to take MC then passive will not help and defensive will slow the process down
Captain_Orso wrote:That's not true. For friendly supply to enter a region, your faction must have at least 25% MC in the region.
But you can have 100% MC in a region and if 1 single unopposed enemy combat unit is in the region NOT in PP, no friendly supply may enter that region.
You betchaajarnlance wrote:Thanks for answering my question 8<
ajarnlance wrote:even if my military control is below 25%. Is that correct?
Captain_Orso wrote:8<
But you can have 100% MC in a region and if 1 single unopposed enemy combat unit is in the region NOT in PP, no friendly supply may enter that region.
Pocus wrote:Generally speaking, enemy passive units are ignored when considering enemy presence.
Pocus wrote:Generally speaking, enemy passive units are ignored when considering enemy presence.
Captain_Orso wrote:But you can have 100% MC in a region and if 1 single unopposed enemy combat unit is in the region NOT in PP, no friendly supply may enter that region.
Captain_Orso wrote:That's not true. For friendly supply to enter a region, your faction must have at least 25% MC in the region.
But you can have 100% MC in a region and if 1 single unopposed enemy combat unit is in the region NOT in PP, no friendly supply may enter that region.
Mickey3D wrote:Sorry, I have not read all this thread and I'm just seeing the above sentence : that seems really weird to me as it would mean you would not receive supply for your stack holding at 100% the region. Moreover that seems to contradict my own game experience.
Rod Smart wrote:So 30 rebel cavalry sitting on a hill in Valley Forge can block supply to Philadelphia?
That hardly seems realistic.
Merlin wrote:After Pinkerton writes up the report, there are 3,000 of them.
Merlin wrote:He could get the Poor Spy Network ability instead of the positive one, but then nobody would use him at all, which is as it should be. I'd just remove him from the game and let him be reflected by McClellan's Poor Spy Network ability. Anyway, the McClellan vs. Beauregard or Prince John setup often does lead to shockingly bad intel on Confederate units.
minipol wrote:Hehe nice one. The person his wife was cheating with, it's also easier to count. Only 1 as for counting troops, he probably went: 1, 2, 3, 4, 5.. too many and stopped counting![]()
Merlin wrote:His network was ridden with double agents, grifters, bald-faced liars, and other opportunists. He also took the reports of Confederate deserters at face value, despite Union officers having quickly learned their information was not to be trusted. After the war, Pinkerton's business was a model of corporate incompetence, and under today's laws would've been sued out of existence. He was basically the Erik Prince of his day.
I find it interesting that Burnside, Hooker, and Meade all managed very close estimates of the size of Lee's army, and none of them had any real interaction with Pinkerton's people. As for McClellan, Sharpsburg should've been the real eye-opener that Pinkerton's services were worthless.
ajarnlance wrote:I think with McClellan it was a case of Pinkerton providing him with an excuse not to act... look Mr. President, I'm outnumbered 3 to 1 by those damn rebels... send reinforcements quick! One of my favourite quotes from Lincoln is when he told McClellan "If the general doesn't want to use the army, I would like to borrow it for a while"![]()
Users browsing this forum: No registered users and 12 guests