Ace wrote:I always like to compare the price of the game to a movie ticket. Then I measure how much hours of entertainment I get for A $ invested in game, and how much for a 2 hour movie.
Pocus wrote:...new work is underway for 2014 (should I say new works instead?...
Pocus wrote:Yes, the scenarios had to be overhauled and adapted significantly to CW2, so even if they are not totally new to ACW1 players, they represent a large amount of work for PhilThib. As for me, this DLC should help cover the costs of dispensing patches (which are also including additions like hidden activation and the tentative return of the replay feature).
I know nobody here believes that we are trying to milk players, but just wanted to clarify... This is important that CW2 continue to be patched and improved even if new work is underway for 2014 (should I say new works instead?) and this pack should greatly helps on this aspect.
Pocus wrote:Yes, the scenarios had to be overhauled and adapted significantly to CW2, so even if they are not totally new to ACW1 players, they represent a large amount of work for PhilThib. As for me, this DLC should help cover the costs of dispensing patches (which are also including additions like hidden activation and the tentative return of the replay feature).
I know nobody here believes that we are trying to milk players, but just wanted to clarify... This is important that CW2 continue to be patched and improved even if new work is underway for 2014 (should I say new works instead?) and this pack should greatly helps on this aspect.
Pocus wrote:the addition of the Hidden activation option is also quite enjoyed by the betas (all leaders appear always activated, but their activation roll is in fact performed just before they start proceeding their orders!).
Keeler wrote:How does this affect the formation of divisions, corps, and armies? Currently you can't form any of these with unactivated leaders.
Ol' Choctaw wrote:Inactive status only effects Division formation as it stands now.
With hidden activation you can always form divisions, except when leaders are scripted as inactive, usually the turn they arrive on the map.
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