Sorry you'll have to point me to specific parts or mention again the boldest ideas, and I'll tell you if it is feasible and realistic, work-wise.
I'll leave you planning your offensive then
A few ideas I feel would improve the game are certainly things I've mentioned here in the forum before, but I'll give a basic outline of a few of them here again just so that we can all mull them over and see what's good, what's not, what might work and/or what wouldn't
In no particular order...
1. Recruit by regiment rather than brigade, and being able to build brigades in the way we currently piece together divisions. We could add to or subtract regiments to/from a brigade, or completely and permanently disassemble a created brigade at our leisure.
A brigade once formed would take on the name of the general assigned to command it.
How this would affect the existing elite brigades we currently see featured, and of which I am personally very fond, I'm currently none too sure. Though I am certain that a suitable solution could be found.
1a. For the above idea to work to its full potential there'd need to be a great deal more generals available to the player. I'm thinking essentially anyone who was commissioned a brigadier general on both sides during the course of the war, with particular focus being placed upon their entry into the game roughly corresponding to when they became a general historically, as is currently the case, with the only difference being that their date of entry into the game is directly related to their seniority.
For example; a Brigadier General who enters the game in April of 1861 might have a seniority of 4. A Brigadier General who enters the game in May of 1861 might have a seniority of 5. In August 1861, it might be 8, in November 1861 it might be 11, and so on and so forth.
2. The ability to promote all
generals within the game all the way up from a 1 star brigadier, to a full 4 star general.
To attain the next grade of rank I'd imagine something like the following:
Brigadier General to Major General requires 4 'commendation' points.
Major General to Lieutenant General requires 8 points.
Lieutenant General to General requires 12 points.
Upon attaining a promotion, the promoted general would start a 0 points and have to earn the corresponding amount of points to attain the next grade of rank.
It'd make promotion possible for all without making it ridiculously easy to do so.
3. Make it possible for a Major General to command an army, as was almost always the case historically within the Union Army.
4. 3 or 5 day turns; preferably 3. The shorter the turns the better in my opinion.
5. More regions, particularly in Virginia, Pennsylvania and Maryland.
6. Far shorter matching time between regions. I'd suggest an almost 80% reduction in the amount of time it takes to march from region to another. This idea combined with suggestions 4 & 5 would, in my humble opinion, not only place far greater emphasis upon actual tactics and strategy but also drastically reduce the regional back and forth slugging matches that the game all too often tends towards.
7. A general can be wounded as well as killed. A wounded general might be unavailable from anywhere between 2 weeks and 12 months. I would, however, like option of turning one or both options off if I wanted.
8. The ability to change to offensive or defensive posture immediately after a battle. The idea being that the player can then either immediately assume the defensive after what might have been a particularly unsuccessful attack, or exploit a failed attack by the enemy the very next day.
9. Make it so that each state has its own manpower pool, as opposed to a national manpower pool. What the player can recruit from each state per turn then becomes relative to how much manpower a particular state is producing per turn. Not only would it be a much more accurate reflection of how things actually were, but it would prevent to a large degree a player spamming ridiculous amounts of units from a particular state or states on a single turn.
I think that covers it for now, though don't count on it
All are welcome to offer their own thoughts and ideas