http://imgur.com/gallery/2Jcc7E8
from the new series im running as the CSA https://www.youtube.com/playlist?list=PLbSx_b5pOYvHawWsJoSZa8fSWqEB6IzgE
Any tip's would be greatly appreciated from any of you CW2 Vet's

Boomer wrote:Just a few things I always remember to do when playing as the CSA.
1. Forget navy. It'll take half of your resources to build up a navy strong enough to take on the Union (and besides, it will take forever). Focus on land builds and for navy go for cheaper blockade runners.
2. Some light industry builds isn't a bad idea, but do them early to maximize their return, and build them in the deep south to keep them from being conquered.
3. You can sacrifice building a western army for some time. The Union AI seems overly aggressive in the east and a bit more cautious in the west. Use that western pause to get maximum unit builds in Virginia and the Carolinas. The Union AI goes for Richmond early and often. AS Johnston can afford to whittle some sticks in Tennessee for a bit.
4. Keep diversions in the Shenandoah for as long as possible. Small forces up there, especially under Jackson, can tie up huge Union forces for some time.
5. If you can keep the west secure and have the resources, eventually try and build up an offensive army to go after Cairo, St. Louis up the Mississippi. Take Grant's historical campaign towards Vicksburg and just reverse it with St. Louis as the objective instead. Splitting the north and taking Cairo and St. Louis can give a big NM boost, plus it will give a punch to the Union's front line industry gains.
6. Most important lesson playing as the CSA - Cities can be retaken. Human lives cannot. Don't throw your men away in suicide attacks. Be cautious and defensive and look for weaknesses in the enemy to exploit.
7. Take Denver if you can. Taking Denver and its gold mines can give you a nice $$$ boost that adds up as the game progresses. A small force under Sibley or Watie should be enough to grab it.
Now, time to go make Lincoln whistle Dixie!![]()
XTRG wrote:I've so far had a very agressive Union in the west, So far they've pushed up to 1k in combat strength from St.Louis to Surrounding area's along with landing a small marine contingent in texas. Been loosing small battle's in the west due to the fact i can't get a break with the vast distance's back to a supply point >.<.
While in the East i've managed something of a Pincer movement as the vast majority of the Union's force is focussed upon Manassas while i took harper's ferry and got an army of 900-1000 sat Besieging Baltimore and the town next to Port tabacco ( Can't remind the name atm ) i took over with a Calvary contingent through which i landed a few brigades using riverine movement to cross the river to the DC side, In essence the Union's main army is far too focused upon the army of Beauregard.
http://i.imgur.com/2KxWoKP.jpg?1 Screenshot of the East, let me know what you think i should do !
Boomer wrote:Yeah, I've been watching. Very aggressive. Could work. You're weak at the moment, but so is the Union. Baltimore is in danger, but so is Johnson. Taking Baltimore would be great, but you'd be crazy to try and hold it for any length of time. Get it, snag those ships if you can and get them back to Norfolk. Then toss away a sacrifice garrison for Baltimore and then get the hell out of there. Johnson's probably in more danger than you think. If he gets bottled up or gets a loss of cohesion while retreating it could be big trouble. Then PGT would be your last stand force to hold back a Union counteroffensive. Unlike the resource rich North, you have to contemplate the options in case your next move goes horribly wrong.
Going aggressive certainly makes for an interesting game, though. Your choices would certainly counter mine. As the CSA, I usually don't do anything in the first year or so except hold the line and build decent armies in east/west. For the forts you're going after out west, burn them to the ground. Scorched Earth can work for you as well as it does the Union. Make every step south they take a tough one.
XTRG wrote:Well thing's turned out differently then what i was expecting !
The Union force's at Mananas are recalled to force the Army under the Command Of General Johnston from Baltimore, They are successful however 2 battle's took place resulting in 5000-10,000 Casualties for the Union ( Johnston with 16,000 men under his command and level 4 entrenchment put up a damn good figh against the 44,000 Strong Union Army, however lacking supplies he was unable to maintain his position and as such retreated west but ! on the way he managed to almost wipe out 2000 Union Militiamen )
With the Union's withdrawal at Mananas it has given me a free hand to push with my greatest army onto Alexandria!
http://imgur.com/gallery/7uWNq <----- Small album with description's for those who like spoiler's if you are watching my series![]()
Boomer wrote:Speaking of the Union's mentality being like the Soviets...
This happened in a game of mine a while back. That's what can happen when a reinforced and entrenched force under Lee deals with an attacking Union force. Paper rock scissors. A few more battles like that and it was game over.
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ArmChairGeneral wrote:XTRG, I am dying to know how that battle in Alexandria/Leesburg turned out. If you haven't recorded it yet, I would really like to see the battle reports from that fight in the next video.
Captain_Orso wrote:Do you have a save of that and the previous turn?
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