Fri Aug 28, 2015 11:36 pm
1. Get all your brigs into the blockade boxes (not a viable long-term strategy, but it helps a lot in 61). You start with brig replacements available already, be sure to set any brigs that start missing an element to passive posture to get it built to increase the amount of WS/$$ they can bring you each turn.
2. Use loyalty affecting RGDs like the Defensive Works card to increase loyalty in high-production regions. You can tell which need it most by going to the ledger, clicking the regions tab, and then clicking the icon atop the WS column to sort by WS production. One of the other columns will tell you loyalty. You are looking for high production regions with 60-80% loyalty. New Orleans is probably your best bet. 100% loyalty translates to a 50% increase from that city's base production.
2b. Your combat units have a Police value. If your total Police value is high enough, you have a chance of increasing loyalty a small percent each turn. Cavalry have a high Police value, so I sometimes build a bunch of cavalry in New Orleans (or in Alabama then moving to New Orleans since Louisiana only has conscripts in the pool) and let them hang out for a while to build up loyalty until I need them elsewhere. Some leaders have the ability to increase loyalty, but I think you only have Hindman in 1861, and he only works on cities below a certain threshold (I think 65%, not sure exactly).
3. Try to build an Iron Works sometime in the summer or early fall of '61. You get 8 WS per turn per IW, so each decision will get you an extra 24 per turn once they finish building, which should be more than enough in '61 and early '62 that your limiting factor is money or conscripts rather than WS. I only ever purchase one, and usually don't do any other industrialization until I start to feel the late-game ammo crunch, which is solved with Powder Mills. Pay attention to what locations the IW will be built in: no sense building them in regions that are blockaded or that have low loyalty if you have better options.
4. Look at your major production cities. Are any of them under direct blockade? (Look for a round icon with a lock on it in the region in question.) If you can lift the blockade your production will increase in that city dramatically. For example, Richmond is under blockade because Ft. Monroe controls the James Estuary. Ft. Monroe is a tough nut to crack, and may not be feasible, but Ft. Sumter is an easy win and is blockading Charleston, so don't neglect taking it back on turn one with Beauregard. If you don't do it right away, it will be reinforced within a couple of turns and you will only get partial production out of Charleston until you can put together a big enough stack to take it.
5. The Suffolk Militia that is unlocked on turn one or two will be able to take Norfolk unopposed if you do it on the first turn possible. Norfolk produces WS due to the shipyards, and will also benefit from later lifting the blockade imposed by Ft. Monroe.
6. Battles: Production increases with NM, so winning decisive battles will increase your overall production (sometimes easier said than done). You also capture WS directly when you win battles. The turn log will say "we captured x-hundred rifles from the enemy." Each hundred rifles give you 1 WS. The WS tooltip tells you how many you gained in battle on the previous turn. In some scenarios (like 1863) I capture so many WS that I have more than I could ever use. In the April '61 campaign, if your opponent goes for Manassas early and loses big, you can often pick up a few dozen WS on top of a NM point or two. Bear in mind as the Union, that when you lose battles the CSA is getting free WS that they desperately need....
7. Capture: The Union AI is vulnberable to quick Nashville->Bowling Green->Louisville attacks, which put you in a good position to then take Lexington, Indianapolis, Columbus, IN and Cincinnati, all of which produce WS. The AI likes to industrialize in the mid-west, making these targets even more juicy. It is unlikely you can get these in '61, but it is reasonable to have at least Lexington by the beginning of '62 if KY opens early enough. Loyalty then limits their production for you, but I like to soften them up with Demonstrations ahead of time in addition to all the other loyalty increasing methods available once I have them.