Mon Aug 31, 2015 7:50 pm
From the Wiki:
"Supply Production Modifiers
The base production of countryside (Regions) is modified by the following factors:
Military Control (MC). Basic region supply is modified by the %MC of the region
Loyalty.
[Advanced Supply] Supply production is multiplied according to the Loyalty percentage of the region plus 50%. The equation is: [Loyalty + 50%] X [base # of supplies produced]. For example, if a region is completely loyal (i.e. 100% loyalty) the base supply production in the region would be multiplied by 1.5.
[Simple Supply] If loyalty is <50%, then multiply by 0.5
National Morale. [Advanced Supply games only] For every two NM above 100, the amount of supplies produced by a supply source is increased by 1%. For every two NM below 100, the amount of supplies produced by a supply source is reduced by 1%.
Development (applied only to the regions inherent, terrain-basic supply generated)
Wild = 50%
Cleared = 100%
Developed = 200%
Rich = 300%
Transportation Level (added to basic region supply value)
None = +0
Track = +0
Road = +1 (in AJE, is coded as Track)
Major Road = +3
Bonus to AI if difficulty set on "Hard"
The supply generated by Structures is modified by:
Besieged Structures. Structures that are besieged by enemy forces do not produce supply points. Supply points previously accumulated are retained (and consumed by the friendly forces being besieged).
Blockade. Ports that are blockaded by enemy naval vessels do not produce supply points. Supply points previously accumulated are unaffected by naval blockade and may be distributed (by land) normally.
AI difficulty level "
I'm the 51st shade of gray. Eat, pray, Charge!