Ghostware wrote:I have divions out west south of St Louis that are sick with their health low (half their icon is red when you look highlight the division and look at the popup in the lower right hand corner) and has been for several turns, they are divisons in the "Army of the west" main stack. what can I do to heal them? I was under the impression that you didn't need to place medic or HQ support groups (which im told also heal units) in the main army stack, but do I need to do that to heal them? Or is that for something else?
The
elements of those divisions are missing hit-points. To increase the chance of the receiving replacement-points you must first have replacements of the proper type in the corresponding replacement pool <F2>.
Select a stack with such a division by clicking on it on the map, then click on the unit (a division is a special type of unit) in the Stack Panel at the bottom-middle of the map. This will open the Inspection Panel in the bottom-right of the map for that unit. If you hover your mouse-pointer over the NATO symbol of one of the elements (artillery battery, infantry regiment, cavalry regiment, etc.) the tool-tip will give you some detail information about that element. On the top line of that tool-tip is the [element-type], for example [Infantry], which is synonymous with Line Infantry.
Open the "War Production" (replacements) panel with <F2> and look for the same NATO symbol in the lower-right corner of the replacements panel (click on the icon with the iron plate half covering it for artillery replacements). There you will find 2 numbers in the format x(y), where x is the number of replacement 'chits' you have of that type and (y) is the number of replacement chits of that type which you have ordered to be purchased that turn.
A replacement chit
can replace about as many hit-points as an element of that type has when it is full strength, IE a full strength Line Infantry element has 20 hits, so on the average a Line Infantry replacement chit will replace 20 hits on elements missing them, about 5-10% per element per turn, depending on circumstances. I say
can because whether a chit is used up is per chance. For each hit replace there is a 1 in
-how-ever-many-hits-a-full-strength-element-of-that-type-has- chance that that chit is expended.
There are sever factors which increase the chances of hits being replaced, the most important of which are:
- the unit is not moving,
- being in a region with a depot, fort, large city (I don't remember at the moment how large, but probably about level 5 or greater)
- the unit is at or near full cohesion
If an entire element is missing, to have it replaced
- it will always cost an entire chit,
- the unit must be in a depot, fort region or large city region
- the unit must be in PP (Passive Posture)
Only 1 element per unit (remember, a division is a special unit) can receive a replacement element per turn. So if you have a division with 2 or more constituent units missing 1 or more elements each, the best thing to do is temporarily remove all the units missing elements except for 1 from that division and putting each of these into their own stack in PP. That way each unit has a chance at receiving a replacement element, albeit only if you have enough replacement chits of the correct types.
Hope this helps
