Z74 wrote:That's a total incognita for the players of both sides and it builds a big set of losses for the Union because the player can't avoid attacking blindly at the beginning and he knows the basic stats of CSA are higher while the level of randomization can be customized so it doesn't go too far from historical values.
In case it's on, it can be mild, medium or completely random.
However, as far as I can remember, WBTS lacks the option of a "small" shuffle in case of promotion.
What it has, instead, and this is what I had mistakenly assumed at the beginning as "promotion change of stats" I had mentioned, is another couple of stats that only come into play when a general assumes the role of Theater Commander or Army Commander.
In order to reveal those stats, the player has to give the generals those promotions because without assuming that role, the key stats it employs can never be revealed (they are not used by normal generals).
that would have been awesome, we discussed it in the past a few times but indeed, a simpler way of having this randomized pool of leaders would be to just have the game "shuffle" the stats of the leader's on each side, for any given year, between the historical names. Say for example that the CSA gets overall 16 generals in 61, 22 in 62, 14 in 63, 9 in 64 and 3 in 65 for example. Well have the computer shuffle the IDs of the generals around. Simpler than inventing completely new stats and traits which might not match well, it would still make it quite different : Stonewall might be matched with Holmes stats, A.S. Johonston might be matched with Longstreet's stats (yey!!), etc..
This would mean that the CSA leader pool in 61 or 62 would remain the same in terms of higher quality than the USA one, but the cards being shuffled, you might end up with your best leaders being 1* in the west, or your 2 important 3* stars in the east with crap stats (Floyd's and Pillow's stats, argh!!!). This I think would require a simplish little algorithm added to the game: as the game loads, if you have chosen the "shuffle leaders" option, the game shuffles the stats per side and per year. No big code changes.
Then there is the issue of hiding the stats and making the player discover those as he plays, ie "through contact with the ennemy". This would be awesome but I fear this would be too big a change to make in the code, probably can't happen for this game.
I remember that I managed to get the "hidden activation" option into the game in one of the first few patches to add some element of surprise to the game, ie the player can't know in advance if his leaders will be active or not and can't therefore do "leader shopping". One other change that should be somewhat easy to do is to hide the stats of one's general to the other player (in the battle resolution screen, in game, etc). That way at least if the player knows which of his generals are good or bad, the opponent can't and must "learn" through experience ("hmm, he has been using Porter extensively and Porter seems to move real fast and always be very active, I wonder if that lucky bastard hasn't got Porter with Sherman's stats....").
To me these are changes that remain in the realm of what "could be done" in the game without it being too complicated. Ideally it could even be done by modding :
- Hidden activation (done already)
- Shuffle leader's stats (ie match a leader's name and portrait with one of the sets of stats of that year's batch of leaders, that way the general dynamic of better CSA leaders at the beginning, not so at the end, stays)
- Hide leader's stats to the opponent (that way he has to "learn" who is good or not).
This would really be great.