ArmChairGeneral wrote:I just want to double-check with those who have reported it that battle-looping appears to be happening to stacks that DO have a valid retreat path, because otherwise this whole thing is a non-issue since surrounded stacks deserve what they get.
ArmChairGeneral wrote:Does losing a battle put you into Defensive posture or Passive posture (I can't remember)? I am thinking along the lines of: if losing put you into Passive, then you would not gain MC, (which is appropriate) not be able to start a siege or otherwise influence the region militarily, and suffer combat penalties if attacked by an enemy, but would also not be subject to posture switching if you decided to stay in the region, thus breaking the battle-loop. Would Passive be sufficiently penalizing to the stack for losing and having no MC, while still giving the stack the choice to either leave or attack again if it wanted (which seems to be one of the intents behind not making them retreat automatically)? It would recover cohesion if left unmolested, but would still have to go to Offensive (either directly or by reverting if you put it in Defensive) if it wanted to have any influence on the region. This would also force the defender to go to Offensive posture to bring it to combat and kick it out, which is also seems to be what the rule intends.
Losing a battle--not sustaining a draw--has always put the losing stack(s) into PP. I believe the current engine now simply differentiates between the posture of the enemy force. If the enemy force is in OP, your force is put in PP and may retreat the region. If the enemy force is in DP, your force is also put into DP and must remain in the region. But some other rule is causing this force to then be changed to OP.
During an analysis of a series of battles fought along these lines with 1.05RC2, IIRC, the start of the turn found a CS stack in the middle of a retreat across the Cumberland with 3 days left to be out of the region and in safety. Union force was set to OP and on day 1 of the turn the CS force took a terrible beating. The Union force was also mauled, because it was set to sustained attack, and went to DP.
So after the battle on day 1 the CS force went to DP too. But at some time during the turn it was changed to OP and on day 13 another battle took place, this one with the Union in DP and the CS in OP. The CS lost again, but since the Union was in DP, the CS was also set to DP and could not retreat.
Remember, you can lose a battle vs a smaller force when attacking, especially if the smaller force is deeply entrenched. In such a case I don't think the losing force should lose all of its MC, nor necessarily be
forced to retreat. Retreat should be based on the difference in size and condition of the forces involved.
If the force which lost were allowed to remain in DP and retreat the next turn per the players plan, the only thing I can think of where there might be an issue is if the losing force were in behind enemy lines trying to get back into friendly territory and the battle took place right on the edge of friendly territory.
Then again, if the defending force is blocking the moving force's path back to their own lines, the 'defending' force might have to attack to prevent the 'retreating' force from getting past them. ZOC alone will not really work in this case, because the game doesn't take the previous region of the moving force into account for ZOC AFAIK.
ArmChairGeneral wrote:I think Fox's exfiltration suggestion for surroundeds is also interesting. I don't think I am going out on a limb to say there is consensus that whatever it is, Something Very Bad should happen to fools who get themselves surrounded.
If there were some historic case of precedence one might be able to make a judgment on this. To me it sounds like ... the least offensive term I can think of is
poppycock. We're talking about an army formation and not outlaws.
ArmChairGeneral wrote:Do we know for sure that stacks in Passive posture are not switching to Offensive because of MC? If it was intended that they do not switch, but they are switching, then fixing it so they do not might fix the battle loop problem more directly than tinkering with MC. (I don't have a complete understanding of the ramifications of this approach, maybe it is intended that you can't just use Passive posture to waltz right up to an entrenched position without having to attack it right away.)
We don't know what the exact parameters are of changing to OP other than entering an enemy held region. This is all that Pocus has said about this, other than that a force moving into an enemy held region should automatically gain 5% MC.
Pocus wrote:Actually it is true that recently I made a change about stacks and posture. If there is no enemy in offensive posture and you retreat, then you don't, you just break off combat and stays in region. Is this bugged?
To be found here:
Not retreating after losing a battle, Post #33ArmChairGeneral wrote:Cross posted with them, but my intent was to toss Passive posture out there as a solution along the lines of what Oro and Kurtz are suggesting with a Defend/Retreat rule. Passive would have slightly different game effects.
Tangential but not directly related to the posture loop question: perhaps toning down the ability for Passive forces to avoid battle (the roll they make when they encounter enemies in Offensive posture) would help make retreaters more realistically catchable (they are remarkably squirrely little devils without a dozen cavalry in your stack) and help prevent possible abuse of Passive posture as a cloaking device.
I'm not sure if being in PP actually affects the chance of getting caught and forced into battle. But if your are trying to get away and not get into an engagement, you should probably be taking hits during the process, more or less like in retreat.