marquo
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Maximum Unit Limit Per Region

Thu Oct 24, 2013 12:35 am

Is there any limit on the number of units which can be placed in one region? Can a player place 8 corps, reserves and any number of independent units in one region? There seems to be no limit; what are the penalties, if any?

Thanks et un grand merci.

Marquo

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Jim-NC
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Thu Oct 24, 2013 1:44 am

Hello, and welcome to the forums.

There is no limit to what can be placed in 1 region (you may not be able to see all of it). There are issues with that approach however (no forces anywhere else, and if attacked, not everyone can join in a battle at the same time, but they all suffer the consequences - if any. i.e. all forces must retreat if a unit loses a battle).

Any other questions, ask us, we're a helpful bunch of forumites.
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charlesonmission
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Thu Oct 24, 2013 3:51 am

A further point to what Jim is saying is that since not all units can fight at the same time due to frontage issues (basically, how many men can get into battle at once), most of your men would be in reserve. This wouldn't actually be a good defense as you'd leave open many other regions.

mwhaarquo wrote:Is there any limit on the number of units which can be placed in one region? Can a player place 8 corps, reserves and any number of independent units in one region? There seems to be no limit; what are the penalties, if any?

Thanks et un grand merci.

Marquo

melvi
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Thu Oct 24, 2013 6:37 pm

Even i´d say more, there is the little "nonsense" of supplies for that huge army, unless that region has a depot, with plenty of reserves and very well communicated via railroad or sea lines, and/or you have zillions of supply units , that huge army would star dieing of starvation soon.

Regards:

Melvi

marquo
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Tue Nov 12, 2013 1:46 pm

So how does a large 3 day battle like Gettysburg get fought? I mean what is the best way to put some 100,000 + men in division/corps into one region on defense or offense? I understand synchronous movement, but some of these massive engagements had many corps on the offense and defense in one region.

What prevents forming a single stack of 250,000 men/cav/artillery? It would move very slowly and have a large command penalty, but could it burn like universal acid through anything in it's path?

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Tue Nov 12, 2013 2:00 pm

marquo wrote:So how does a large 3 day battle like Gettysburg get fought? I mean what is the best way to put some 100,000 + men in division/corps into one region on defense or offense? I understand synchronous movement, but some of these massive engagements had many corps on the offense and defense in one region.



You are perfectlly free to put 100.00 men and march them at Gettysburg. If they meet another 100.000 men army, the battle will be fought out in few days with massive casualties for both sides.


marquo wrote:What prevents forming a single stack of 250,000 men/cav/artillery? It would move very slowly and have a large command penalty, but could it burn like universal acid through anything in it's path?


Well, you can afford only one such stack, and there are many theaters and objectives. Do not expect low casualties when the defender is defending in forts or in mountains with let's say 40.000 men. You will push them out eventually, but only after 3-5 battles, with massive casualties for your side - not entirely smart thing to do.

Geohff
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Tue Nov 12, 2013 6:08 pm

I believe (and I may be wrong) if you have a huge Army only part can fight on a given day. If you achieve a stalemate or a victory on the first day of battle other units may fight on the second day, stalemate or victory fight again a third and etc. However, if at any point you suffer a defeat all your forces begin to withdraw, those that fail a withdrawal after the lost battle may fight a second battle but at a great disadvantage. Another loss and it just gets worse and worse if your forces cant retreat from the second loss and on and on.

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Tue Nov 12, 2013 9:26 pm

You are right about attacking until a breakthrough part. Just be prepared to take over 10 NM hits for such tactics - you had 3-4 defeats and your opponent just one in a turn.
There is no Soviet human wawe here, public will question your tactics if the casualties are too high.
When one sides chooses to withdraw, there can be no more battles in 1 turn while they are withdrawing. They will take big hits for disengaging if they have less cavalry than the attacker though.

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Pocus
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Wed Nov 13, 2013 4:25 pm

command penalty is a huge drawback indeed. Top it with limited frontage and a defensive terrain, and you can end up reenacting Thermopylae.
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veji1
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Wed Nov 13, 2013 5:09 pm

Friction should alsor be an issue, but isn't modelled in the game, which is not too big a deal in the civil war with the map scale, but would be a major no no on a european map. basically having 100 000 men moving from Culperer to Albermale, even in 3 different stacks, should slow them down to some extent because of road clogging from the sheer amount of men and equipment. This is why during this war, just like napoleonic wars, you had corps marching in parallel columns. with the scale of this map, it isn't a major issue per se, one can rationalise that even between Manassas and Alexandria, 100 000 could be moving on parallel roads for example. But on the big map of europe they are working on friction is a key issue to emulate properly war deployment and strategies. They are the very rationale behind the imperial 20/30 000 men corps that could move independently, survive an attack alone, and had to concentrate right before the big battle with the rest of the army, giving Napoleon a massive strategic advantage against his ennemies until 1809 (Spain excluded).

The game emulates the MTSG aspect of corps very well, but less so the friction of many troops moving, not fighting, in a single province. Again here it isn't too problematic because provinces are big enough to rationalize it.

Laernius
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Thu Nov 14, 2013 6:45 am

Pardon me veji1, but what are you talking about? I've had several instances alone where corps attached to the same army are defending in the same region with that army stack and do not immediately come to each others aid. Most times, if the battle lasts long enough, they arrive and slot into the battlefield but if its a quickie, my forces were pushed out of the region with drastic hits to their cohesion. I found it frustrating but very effective in forcing me to consider choosing corps commanders with more prudence. Hell, I've had Longstreet refuse to support Ewell several times in the course of one game just by bad luck and sent him packing to the AoT. If that doesn't model friction, I don't know what does. Also, this did happen to me a couple of times on the offensive where corps did not support each other until too late though they supposedly arrived at the same time.

Regards,

Laernius

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Captain_Orso
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Thu Nov 14, 2013 9:58 am

Your corp stacks are not necessarily refusing to support each other. If they are in the same region MTSG does not apply. The game engine determines which stack finds which (IIRC highest ranking non-army stack which is attacking first determines which stack it finds). If the attacking stack overlaps the defending stack in frontage, other defending stacks can be called on for support. If the defending stack overlaps the attacking stack, the attacking stack can call for reinforcements. This continues until the battle is over.

Frontage is what counts here.

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