dbemont
Conscript
Posts: 15
Joined: Sat Mar 25, 2006 4:45 pm

Boxes and cohesion

Sun Sep 29, 2013 5:11 pm

Playing Sibley's Campaign, I understand the need to move units slowly to avoid attrition and loss of cohesion.

But this seems unworkable moving in the west coast, where you move from box to box. For example, moving from SE California to W Arizona takes several turns and there is no way to do this slowly -- you either give the order or you do not. By the time you are halfway there, you don't have much of a fighting force left. (This is May. I wouldn't expect desert conditions to get much better at another time of year.)

Any advice regarding this?

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H Gilmer3
AGEod Grognard
Posts: 822
Joined: Sat Jul 23, 2011 2:57 am
Location: United States of America

Sun Sep 29, 2013 5:29 pm

It definitely slows you down. I think It took me two turns with my Carelton unit. He started South with a division with well over 300 in power and got there after two turns with 200+ power and fought a 90 power Indian force and won. So, it is doable. The problem I have is not enough artillery to really take towns. No breeches hardly ever in the Far West.

Remember: When he is activated he moves faster. In between turns when unit is halfway there, I leave it on not passive but the blue one, but right before he gets there, if possible I put him on offensive actions.

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James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Sun Sep 29, 2013 6:27 pm

Weather plays a huge role in the off map boxes. I've seen it take 5 turns to move into a box in rain/mud and I can enter the same box in one turn in clear weather, so only move when the weather is on your side. Also command penalties slow you down, units actually move faster individually then when stacked together if you have big command penalties.

Jim

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Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Mon Sep 30, 2013 6:25 am

As long as your force is far away from enemy unit you can move in Passive Posture without danger. Remember, your force is not in the next region until it arrives regardless of how long it takes.

Also, if you are not fully commanded, which is nearly always the case, the larger your stack is, the less in-command they are, the slower they will move. Break your stacks down to single units. They will move quicker and, especially if in PP, will loose the least cohesion. Also set them to enter the local structure when they arrive. Units inside a structure regain cohesion far quicker than outside, but this only works if you own the structure in the target region, otherwise you must set your units to Defensive Posture on the turn before they arrive so that they can capture the structure when they arrive. Once they have arrived, and taken the local structure if necessary, and recovered cohesion, take them back out of the structure to let them patrol the region and attack enemy units just arriving in the region.

You can do the above even if there are enemy unit in the target region. You must simple be sure to set them to DP or OP the turn before they arrive.

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