We talked in broad lines, in the first developer notes, that Civil War II interface was significantly different from its predecessor, citing as an example the new load game window. But let's talk about the in-game additions, as this will be of great interest both to new players and returning players!
The ledger or strategic atlas got a lot of attention from us. First, there is an alternate view to the well know forces listing (used to check your stacks, i.e groups of units). You can now see all units of your army, one entry per line. So if you are searching for a particular regiment (I need sharpshooters!, I need a commerce raider!, I need a partisan!), you have at last a tool for that.
Then there are the historical options. I'm blurring a bit the line with gameplay here, because they are presented in a new interface (in three categories), but what is mostly new here is that they are much more numerous than in Civil War I. The most striking example being that you now see all productions structures on map, and can order new ones from this interface. Yes, you read it, if you click on Washington (ctrl-click actually

Continuing our tour of the ledger, another new kid in town if the Regions list. This window, as its name implies, allows you to sort, filter, check all regions on the map, on various criterias. Questions that you might ask are: Where are the regions producing war supplies. What are the regions with the strongest enemy forces, show me only regions with harbors sorted by descending level of supply (this question is for bean-counters

In additions to these major newcomers, you now get a few extra functionalities. The warmap (the whole game map shown in a single window) has also filters. The objectives screen list you the total combat power of your enemy and how many prisoners you have in your camps. The resources bar give you an history of the expenses from past turn. And so on!
[ATTACH]24417[/ATTACH]
[ATTACH]24418[/ATTACH]