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Pocus
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One feature a day series #2 : The essence of Civil War 2

Wed Sep 04, 2013 4:54 pm

Returning players, bear with us! Before going knee-deep into the concepts of CW2, we should probably talk of the game in general, so that new people can picture the game more easily.

CW2 is a region-based game, on a map ranging from the Eastern coast of the US to the Rocky Mountains. There is definitely some room to maneuver, although the most intense actions will most likely be east of the Mississippi river.

Your armies will be the tools of your victory, and they make up the core of the gameplay, its essence even. You get many generals to play with, sorted by three increasing ranks. Your units can represent a large body of troops, like a full division, or more humble regiments, partisans even. All have their role though, because combat can be a subtle affair (although the game spares you the details and will roll the dices for you, rest assured). What's nice also, is that divisions are made up of units that can be recruited individually, like brigades, so nothing is set in stone, and you'll be the man in charge of organizing your armies, corps and divisions as you see fit. Some would ask: Is that a never seen feature in a civil war game? Our answer: for a game encompassing the whole war, a resounding Yes! CW2 boosts the more extensive and complete database of units and generals on the bloodiest war America ever faced.

Another unique feature of the game is how the turns are handled. Many games are still using the well known system of alternate turns: You play your turn, then your opponent, and back to square one. That's a good system, quite user-friendly. Its shortcomings start to appear if you want to capture the uncertainties of war though. Because in the real world, you and your opponent move at the same time, and as the famous quote goes: no plan survives contact with the enemy. In CW2 you may plot a move with your corps, to catch a weakened enemy division, but during the execution of the turn, the said division might retreat into a fortress, while a relief force unknown to you smashes your flank. These events happen quite naturally in CW2, thanks to the simultaneous turn scheme. The icing on the cake is that this way of resolving turns is also a very good way of speeding up multiplayer games. Whether you play with one or three opponents, turns can roll at the same pace.

So, a region-based game, where turns are executed simultaneously, where you move armies around a detailed map depicted in extreme historical accuracy thanks to a very talented research team... That's CW2. But even that is only a partial view of what the game is. Tomorrow we will start digging into the others features, one at a time.

Stay tuned!

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khbynum
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Wed Sep 04, 2013 6:02 pm

Dare I hope that this series by Pocus means that the game is near release? After all, you couldn't have pages of these posts...

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Rafiki
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Wed Sep 04, 2013 6:09 pm

Well, either the game is close to release, the game is jam-packed with features and stuff to brag about, or perhaps even both at the same, or a combination thereof! :cool:
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anjou
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Wed Sep 04, 2013 7:28 pm

South Florida gets some love!

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Pocus
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Wed Sep 04, 2013 9:02 pm

The game is slated for release for the 12 of October 2015, and I have already written 768 dev notes in advance.
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Leibst
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Wed Sep 04, 2013 9:25 pm

Pocus wrote:The game is slated for release for the 12 of October 2015, and I have already written 768 dev notes in advance.


768!! you will still be posting here by CWIII release!!! :bonk:
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FENRIS
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Thu Sep 05, 2013 9:29 am

Pocus wrote:The game is slated for release for the 12 of October 2015, and I have already written 768 dev notes in advance.


12 octobre 2015 ??? :wacko: :cuit:
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