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Citizen X
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Fri Aug 02, 2013 9:16 pm

glennbob wrote:Well I have managed to successfully declare war on Montenegro and occupy their single province, but I am still unable to annex or even see the option to annex on the peace deal screen. Their single province is an Austrian objective, so surely I should have a claim on it? What is there that could be done about this?


Either wait, some regions need quite high warscore, or study the houserules if you can find a reason applicable to convince the moderator to have it scripted and apply for it. Will take a couple of turns in any case.

From my experience it takes a warscore of ~50 to claim a region. And it might well be that capitals can't be claimed at all. I couldn't find out the exact conditions in such a case but will ask Phil about it one of these days.
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nemethand
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Fri Aug 02, 2013 10:03 pm

10 more mins pls

thx done

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bjfagan
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Fri Aug 02, 2013 10:41 pm

Late July 1880

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Jonathan Pollard
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Fri Aug 02, 2013 11:58 pm

Does the host need an official go-ahead from the moderator to include for processing the modded files for Chinese merchant ships? I have a feeling that the files were not included for the past turn, because the pictures of the merchant ships that show up in my war ministry screen that I ordered for construction are different than the pictures that I got in my test. In my test they appeared as merchant clippers, but now they appear as gunboats.
[ATTACH]23532[/ATTACH]
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Xclipper.JPG
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bjfagan
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Sat Aug 03, 2013 2:32 am

I did not run any scripts because I did not know which ones were ready to for processing.

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Jonathan Pollard
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Sat Aug 03, 2013 3:11 am

The Chinese merchant ships are not a script, they are two files in the units folder that need to be replaced. I already mentioned in a previous post in this thread that they passed the readiness test recommended by the moderator. Because the files were not replaced, but assuming they will be replaced next turn, the ship units that I ordered built will be usable as merchant ships but will not have the merchant ship graphic when they are represented in the MTB. If it's important to have the correct graphic for them, I could cancel their construction and order the construction of new merchant ships, but I think I should receive compensation if I do that. As an alternative, I probably could come up with a script for the creation out of thin air of the merchant units that might work assuming that the host replaces the two files, in which case I could delete the wrong-graphic ships without compensation.
"Two suspects are in FBI custody after a truckload of explosives was discovered around the George Washington Bridge...the FBI...says enough explosives were in the truck to do great damage to the George Washington Bridge." Dan Rather of CBS News, 9/11/2001

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bjfagan
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Sat Aug 03, 2013 6:56 am

What am I supposed to do? Please tell me where these files are and where am I supposed to copy them.

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Citizen X
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Sat Aug 03, 2013 9:43 am

From the 4 scripts i mentioned yesterday are ready


The Ottoman diplomats

The last payment for Tripolis

The Persian coal pit

The Bulgarian peace is ready for Sundays turn, if nobody has objected until then
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Citizen X
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Sat Aug 03, 2013 10:00 am

Jonathan Pollard wrote:The Chinese merchant ships are not a script, they are two files in the units folder that need to be replaced. I already mentioned in a previous post in this thread that they passed the readiness test recommended by the moderator. Because the files were not replaced, but assuming they will be replaced next turn, the ship units that I ordered built will be usable as merchant ships but will not have the merchant ship graphic when they are represented in the MTB. If it's important to have the correct graphic for them, I could cancel their construction and order the construction of new merchant ships, but I think I should receive compensation if I do that. As an alternative, I probably could come up with a script for the creation out of thin air of the merchant units that might work assuming that the host replaces the two files, in which case I could delete the wrong-graphic ships without compensation.


I think you can easily script "the right ones", once those that are now on the shipyards are ready for duty. That would be the cleanest solution. In general I believe it is in everybody's own responsibility to doublecheck with the host that things are ready before actions are taken.
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Jonathan Pollard
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Sat Aug 03, 2013 10:50 am

bjfagan wrote:What am I supposed to do? Please tell me where these files are and where am I supposed to copy them.

As I have already stated earlier in this thread, those files are in the dropbox folder for the 1880-07-01 turn, they are the 5496-CHI_Riv2 and Units.cached files. I also put them in the GameData\Units Dropbox folder. The files replace existing files in the GameData\Units folder of the game and should be copied there.
"Two suspects are in FBI custody after a truckload of explosives was discovered around the George Washington Bridge...the FBI...says enough explosives were in the truck to do great damage to the George Washington Bridge." Dan Rather of CBS News, 9/11/2001

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Jim-NC
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Sat Aug 03, 2013 12:26 pm

glennbob wrote:Well I have managed to successfully declare war on Montenegro and occupy their single province, but I am still unable to annex or even see the option to annex on the peace deal screen. Their single province is an Austrian objective, so surely I should have a claim on it? What is there that could be done about this?


You would do the same thing Citizen X did to get Bulgaria (see the scripts repository thread). But please post it here. It will have to be a script for you to get it.
Remember - The beatings will continue until morale improves.
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Boernes
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Sat Aug 03, 2013 12:51 pm

Which game version are we running right now?

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bjfagan
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Sat Aug 03, 2013 5:24 pm

Jonathan Pollard wrote:As I have already stated earlier in this thread, those files are in the dropbox folder for the 1880-07-01 turn, they are the 5496-CHI_Riv2 and Units.cached files. I also put them in the GameData\Units Dropbox folder. The files replace existing files in the GameData\Units folder of the game and should be copied there.


Ok, done.

Early August 1880... with 4 scripts.

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Jim-NC
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Sun Aug 04, 2013 2:37 am

Boernes wrote:Which game version are we running right now?


AFAIK, 1.03d still.
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Jonathan Pollard
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Sun Aug 04, 2013 6:35 am

Please run the script at the next opportunity for fixing the problem of the Chinese merchant ships posing as gunboats. I've already tested the script.

http://www.ageod-forum.com/showthread.php?30321-Script-Templates&p=281520&viewfull=1#post281520
"Two suspects are in FBI custody after a truckload of explosives was discovered around the George Washington Bridge...the FBI...says enough explosives were in the truck to do great damage to the George Washington Bridge." Dan Rather of CBS News, 9/11/2001

[SIGPIC][/SIGPIC]

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Citizen X
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Sun Aug 04, 2013 9:26 am

Jonathan Pollard wrote:Please run the script at the next opportunity for fixing the problem of the Chinese merchant ships posing as gunboats. I've already tested the script.

http://www.ageod-forum.com/showthread.php?30321-Script-Templates&p=281520&viewfull=1#post281520


Just a remark: In most cases (not here though) you would wait untill the other boats are ready, so that you don't get them prematurely. Another method would be to set FixType to a number that matches the boats buildtime. Most of the parameters given aren't actually nescessary for the thing to work, they get set with default values. See above the merchant ship script Italy-Ottoman. Even SetLevel wouldn't be nescessary there. That's in case you want one day make a long script a bit shorter.
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Sun Aug 04, 2013 9:28 am

Jim-NC wrote:AFAIK, 1.03d still.



I thought 1.03e :)
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Sun Aug 04, 2013 11:55 am

Regarding this thread.

The change of ownership seems ok.

The allowance of colonial decisions I have problems with. That would allow Sweden more than the Ottomans in the first place, a country that had colonies and protectorates from the beginning. Also to declare protectorate and thus claim a colony for your own it doesn't need more than 45% cp. So either everybody gets full allowance of all these decisions or we keep it the way it is now, where countries have certain pros and cons and distinctive character, so to speak. As a third opportunity a country lead by players could get means for more sophisticated colonial policies and be given the entire decision complex Prosecute/Pacify/Retaliate, plus Colony. That should be put to vote as this is a major thing that touches the interests of everybody. I will go easy with all three opportunities. While the Ottomans can take tremendous advantage out of #1, for reasons of balance and flavour I would prefer #2 or #3. But I would like to have an active decision by the community on that matter.

I would say you split the script so that you can get the change of ownership independently of the discussion.

Can Brazil colonize, btw.?
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Sun Aug 04, 2013 7:38 pm

Please run tonight (or tomorrow, if you don't get to hosting) the Bulgarian peace script.
Thanks in advance and sorry that there were so many scripts on my behalf. Putting Ottomans on track and fighting this three year war took a lot of actions. There will are a few pending for the purchase of the Cali goldmine and a few squadrons of ships and then I hope it will be it for a while.

After my holidays I will make a clean install and set up for possibly being a backup host.
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Sir Garnet
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Mon Aug 05, 2013 12:32 am

Citizen X wrote:Can Brazil colonize, btw.?


Brazil has only Take Over Customs, 1 Merchant card, 1 non-functional Missionary card (i.e., nowhere was ever green) and Stake. Which makes it hard to figure out what to do with the colonial transfers unless back to 101CP non-national status, in which case there is Telecoms, Sewers etc.

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bjfagan
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Mon Aug 05, 2013 11:19 am

Boernes wrote:Which game version are we running right now?



I am running 1.03d

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Sir Garnet
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Mon Aug 05, 2013 4:00 pm

I have 1.03e since that includes a d hotfix, but forget what that was.

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Citizen X
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Mon Aug 05, 2013 4:06 pm

I will be on holidays for the next two weeks, going trekking in the Alpes. I expect to have a net most of the times, besides three days around the end of the week where I will be high on a ridge. Those three turns I will miss but on the other days I should be able to submit.
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Mon Aug 05, 2013 4:07 pm

Sir Garnet wrote:I have 1.03e since that includes a d hotfix, but forget what that was.


Same here.
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Boernes
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Mon Aug 05, 2013 7:04 pm

Citizen X wrote:[...]
The change of ownership seems ok.

The allowance of colonial decisions I have problems with. That would allow Sweden more than the Ottomans in the first place, a country that had colonies and protectorates from the beginning. Also to declare protectorate and thus claim a colony for your own it doesn't need more than 45% cp. So either everybody gets full allowance of all these decisions or we keep it the way it is now, where countries have certain pros and cons and distinctive character, so to speak. As a third opportunity a country lead by players could get means for more sophisticated colonial policies and be given the entire decision complex Prosecute/Pacify/Retaliate, plus Colony. That should be put to vote as this is a major thing that touches the interests of everybody. I will go easy with all three opportunities. While the Ottomans can take tremendous advantage out of #1, for reasons of balance and flavour I would prefer #2 or #3. But I would like to have an active decision by the community on that matter.

I would say you split the script so that you can get the change of ownership independently of the discussion.
[...]


I will split the script then, if this needs further discussion.

Though I have to say (and have said) that these options are what Belgium got via event around 1876, in a tad larger numbers. You might as well ask why Belgium got these, which in our reality doesnt even have colonies, let alone shown the intention for such over the past ingame decade (if not longer).

I think the reason the Ottomans dont have further colonial options is that for them, the regions they own as 'colonies' are considered core regions, but are regarded engine wise as colonies. Maybe that the military decisions pacify etc. can be played there, or as you put it, "where countries have certain pros and cons and distinctive character" the Ottomans should concentrate on keeping what they have, instead of acquiring more ...

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Citizen X
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Mon Aug 05, 2013 8:53 pm

Boernes wrote:I will split the script then, if this needs further discussion.

Though I have to say (and have said) that these options are what Belgium got via event around 1876, in a tad larger numbers. You might as well ask why Belgium got these, which in our reality doesnt even have colonies, let alone shown the intention for such over the past ingame decade (if not longer).

I think the reason the Ottomans dont have further colonial options is that for them, the regions they own as 'colonies' are considered core regions, but are regarded engine wise as colonies. Maybe that the military decisions pacify etc. can be played there, or as you put it, "where countries have certain pros and cons and distinctive character" the Ottomans should concentrate on keeping what they have, instead of acquiring more ...



What can I say. I haven't been there in '76. I only came in '77. The Ottomans mostly have disadvantages from their particular situation. And there are only few of those regions that are 101 cp national regions and the possibilities to raise cp are cappeed for the Ottomans at like 60%. But from my experience playing the Ottomans there is actually no reasons why they shouldn't build schools, send immigrants or prospect the countryside. It has been made that way to arrest their development when they were still not chosable as player nation, imho.

I don't want to start one of those fundamental debates as we had in abundance already. Simply put, the question is if we should allow for the player nations the certain set of colonial decisions or not, regardless of nation, and how should that set look like. As I said I am easy with every solution but if we start changing stuff then it should be towards equal rights for everybody.
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bjfagan
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Tue Aug 06, 2013 1:21 am

Late August 1880 with two scripts

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bjfagan
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Tue Aug 06, 2013 8:54 pm

Early September 1880

I am going to delete the 1878 and 1879 folders, so if you want anything please copy it within the next day or so.

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Wed Aug 07, 2013 4:15 pm

Funny thing happened in Cyrenaica. The region defected spontaniously to Italy. Either because they had finished a colonial building in Tripolis (school) or because of the rebels that were besiegeing Cyrenaica. Will monitor and throw in a correction script one of these days.
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Wed Aug 07, 2013 4:25 pm

Because Italy is officially owning the regions belonging to Libya, their MC will automatically rise by about 5% per turn

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