Game-breaking error
Posted: Sat Feb 24, 2018 7:09 pm
I've started a hotseat campaign with my friends - 1850 campaign, all countries except for Belgium are played by us. It's our second attempt to do that, the game always breaks after a few turns. It shows an error, and then proceeds to calculate AI for every single country possible, most of which are not there at all - like Californian Republic or Bohemia-Moravia. The scenario is standard, without any modifications, no console commands have been used.
The log mentions the Burmese Army problem.
I can't attach the save game file - it says that the file is too large.
7:01:36 PM (Reporting) TMain, CreateForm OK
7:01:36 PM (Reporting) Application.Run Starting app...
7:01:36 PM (Reporting) Game Engine version: PON 1.04.5 June 19th, 2017
7:01:36 PM (Reporting) TGameSim.OnLoadGame_FilePicked C:\Users\Documents\My Games\Pride of Nations\VGN\Saves\1850 GC0\1850 GC~GBR.trn :Turn file loaded, # of entries: 658990
7:01:36 PM (Reporting) 1850 - Grand Campaign 1850, Early March (T: 2405) loaded
7:01:36 PM (Reporting) Gamesim data (excluding DBs) loaded in: 15256 ms
7:01:36 PM (Reporting) TSlaveThing.SetBitmap: Unable to find MediaInfo for image: Counter_TCH
7:01:36 PM (Reporting) Starting Hosting Phase Turn 4 272987 kb
7:01:36 PM (Reporting) 1850 - Grand Campaign 1850, Early March (T: 2405) loaded
7:01:36 PM (Reporting) Gamesim data (excluding DBs) loaded in: 15008 ms
7:01:36 PM (Reporting) Host: Starting AIs.
7:05:58 PM [Critical ] TGroup.PathExists Exception caught: 1011942 Burmese Army LogStep: 50 Access violation at address 00813967 in module 'PON.exe'. Read of address 0000045A
The log mentions the Burmese Army problem.
I can't attach the save game file - it says that the file is too large.