Jim-NC wrote:In diplomatic issues, the term "victory" and the prestige stash are not tied to the same number. Thus if you gain dominance, you get the majority of the prestige stash, and other goodies (like keeping the colony if it is over a colony for example). The person who gains just cause is called the winner on the resolution screen, however, they don't get anything. This is probably a bug in the way the diplomatic card game is resolved.
r_rolo1 wrote:Well, your CP leakage is putting yourself in crash course with a number of really unwanted guests. First the Prussians/Germans, then the Mahdi ...I sincerely hope you will not have issues big enough to distract you from beating GB, but I really don't expect that you can avoid atleast a crisis with Germany for what in OTL was German Tanganyika. But on the other side, it would be useful to have the southern flank closed by the Portuguese possessions, as it would save you from worry about that side ... and you most likely need those pineapples
BTW, where is Umberto nowadays? I heard that there is a nice area near lake Vict ... er, Garibaldi where there is a lot of wildlife to be hunt... er , protected , so you should probably send him there
Stuyvesant wrote:Well, you could claim it's simply a matter of lowering your expectations enough: the US didn't utterly selfdestruct, so it counts as a victory? More soberly, I wonder if it's a matter of the relative amount of prestige each power contributed to the kitty. Perhaps the US deposited very little prestige, got more out of it in the end and therefore was considered the winner, even though Prussia got the larger total?
You have some ambitious building plans to gear up for your grudge match with the UK. How much of a strain will it be for you to increase industry, fortifications, navy and colonial holdings all at once? And how do you rank those four items, in terms of burden on your economic resources?
Great phrase, 'CP leakage'. Now I have a mental image of Italy as a drunken and incontinent matron staggering across the African continent.
Jim-NC wrote:In diplomatic issues, the term "victory" and the prestige stash are not tied to the same number. Thus if you gain dominance, you get the majority of the prestige stash, and other goodies (like keeping the colony if it is over a colony for example). The person who gains just cause is called the winner on the resolution screen, however, they don't get anything. This is probably a bug in the way the diplomatic card game is resolved.
Stuyvesant wrote:Interesting. Thanks for the explanation.
loki100 wrote:For various reasons I decide its time to keep the Mahdi on his toes. How better than to send him some missionaries.
r_rolo1 wrote:Hum, Italian soccer talk ... when it is not Fiat , it is Berlusconi ... and when it is not Berlusconi , it is the Camorra :/
On the game itself, well, I see that you're being working on getting to the Nile in Sudan ( besides the missionaries in Khartoum, there is extra colonial activity near the Egyptian border ... I assume that most is involuntary, but it doesn't hurt ) and that you decided to link Kuwait to the rest of the Arabian Italy ( Rub Al Khali is already under control, isn't it ? if so you can walk from Aden to Kuwait at this point ). All good, but on the real beef of the update, the impending war with Egypt ... first, do you have any idea of the opposition you're facing ? And second, what are the goals for this war? I assume that atleast you are going for the Med coast ....
Stuyvesant wrote:Indeed! What better way to keep a man with a Messiah-complex (if I may translate the term onto a Muslim) in check than by sending missionaries for a different faith? I'm sure the Mahdi will enjoy the theological chitchat. In fact, he might decide to pay a return visit to your colonies. Or maybe, once he finds out the missionaries are Italian, from the homeland of the Pope (i.e. that dude who called for the crusades in the Middle Ages) and Garibaldi (i.e. that dude that stole Jerusalem and torched Mecca), he'll decide to come enjoy the sights of Saint Peter for himself.
Must comment in more detail at a later time, but now work time is over and I need to hurry home to wife, kids, dinner and bedtime routine.
Director wrote:The sound of two hands clapping.
loki100 wrote:GB has gained 1800 (77,100 up to 78,900) and I managed 1,900 (50,300 to 52,200) so all in all my Egyptian invasion was rather ill-advised [1] on almost every criteria.
[1] – in view of this I really should have had the British and French along, just for the sake of realism.
Stuyvesant wrote:Zing! Where's Anthony Eden when you need 'im?
Wow, that was not the clinical destruction of the Egyptian state we were expecting. I see your point about the Great Powers not letting you get away with it, but it would've made a perfect matter for a crisis (instead of this engine-limitation stonewall).
On the flip side, the war didn't cost you a whole lot. Yes, your prestige gain might've been better if you had focused on economic development, but you didn't suffer any great losses and at least the whole sordid affair was over with quickly.
Does the peace outcome mean you've gotten even more neighborly with the Mahdi? Sounds like a swell development. And speaking of development - those technologies are labeled rather vaguely, not to mention at times unfortunately. I see you're researching the option of plague in India and China... Hmm, Italy's is getting a head start on its biological weapons program?
loki100 wrote:This update was originally part of the usual report but I wanted to discuss industrial planning in a bit more detail than seemed to fit within that. Equally there are regular posts in the main forum on related themes so I thought I’d do this as a separate (and thus easy to find) update.
...
Which is a hugely long winded way of saying I decided to build a new electrical goods plant in this period.
r_rolo1 wrote:Oh well, it would had been nice toconquer Egypt in a hole piece, but alas :/ ( P.S Note that I only read the previous update now , so bear with me ... )
BTW thanks for the brush up on the economical part of PON ... god knows how brittle the economical system in the game is and how it surely collapse into nothing if there wasn't a wannabe omnipotent human hand trying to drive things to a good conclusion Might be handy when I get back to a < 10 yrs computer ( nothing like a broken graphs card in a laptop )and be able to play something post 2005
Stuyvesant wrote:Indeed it is. Still, despite the obvious lack of Gari-inspired mayhem or general bloody dealings with the natives, it's still an interesting and instructive update. Three different bottlenecks, three different approaches to fixing things.
Would it not have been helpful to import some extra steel until your new steel plants came online, though? Or was there no steel available on the international market (and in case you already pointed this out in the update: bear in mind I'm skimming this at work).
As long as puns are good/bad enough, they are always forgiven. The furnaces at full blast one gets by as a noble effort.
Stuyvesant wrote:Regarding the Riyadhian Ruckus: I guess you can say you 'Rub'bed those tribesmen the wrong way! Get it? Rub, as in the name of the province the battles took place? Eh?
Oh well, I'll get me coat...
The main colonial army has been brought down from Djibuti and will spearhead my campaign to liberate the region from its inhabitants.
Stuyvesant wrote:Some impressive fortifications. Hitler would say you need some more (to create a contiguous line across the Italian Peninsula, into North Africa and the Middle East and down the Arabian and East African shores), but it looks like a lot of strongpoints on which to base a defense and/or delay a British invasion.
Regarding the tea theft: you are talking about the British. And you're taking the tea from India. Not that I want to be accused of Pro-British sentiments in this heated time in the run-up to a major war, but you have to admit they have some reason to be disgruntled: you stole the very essence of their natural identity and you took it from the crown jewel of their empire.
Gen. Monkey-Bear wrote:Just make sure to take it easy on the drone strikes!
In truth though, it does seem that you always have some sort of colonial war in progress. Are there options you can take to increase loyalty in those regions, or is the only choice to keep a large army nearby? I don't have much experience in the colonial aspect. Because the way I see it, it would be less expensive to play colonial cards than maintain military units (again, my colonial experience is little so I could be wrong, maybe such colonial cards don't even exist).
Director wrote:You must remember that 'enough tea' is a particularly British non-sequitur. As Stuyvesant notes, it is only logical that the needs of the many should outweigh the needs of you. Heh.
As for the awful puns, I say bring them on. I shall steel myself to withstand them.
On the subject of colonies generally, did you focus on eastern Africa because it was logistically close, simply unclaimed or for specific resources? With your experienced troops and good generals I have wondered why you have not struck farther east. 'All the tea in China' may be a cliché but phrases get to be clichés by being obviously true.
Stuyvesant wrote:Oh, I think you'll find that a lot of people adore Princess Kate (the American attitude to the British Royal Family is certainly one of the odder kinks in the national psyche) and her baby bump. Downton Abbey is also quite the hit over here, amongst certain circles, and many older people will fondly reminisce about "your Monthy Python". So there's certainly some Anglo-Saxon affinity, if you know where to look (and what to ask for).
So if I read your update correctly, you're buying like mad from the entire world, which in turn allows the entire world to empty its newly-filled pockets right back into your bank account? Genius!
Sir Garnet wrote:24. Finally- re CP Leakage, let it be proclaimed on the Garibaldi Memorial that: "Wherever is soiled by Italians, there is Italian soil."
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