Stuyvesant wrote:Who'd have thunk that merely firing grape shot at unruly protesters could come back to haunt you? Poor Umberto, so misunderstood. And those new 'taches. Tsk. It simply won't do. I suspect that Italy's relative decline in dominance is directly correlated to the decline in manly facial fuzz.
Stuyvesant wrote:To be honest, not a whole lot going on (what's another 4,300 dead Italians? Can't amount to much in the scheme of things. And another dead king? Well, there's always a new one available). The most interesting thing - to me, at least - is to see how things are running slightly off the rails, even in the more tightly controlled environment that PON offers (relative to Paradox titles). The Boers beating up the Brits - okay, that could happen: I assume they got their horse-powered B-52s out of storage for that one. The same Boers deciding that it'd be much nicer to own Belize (rather than, say, any piece of South Africa currently held by the British)... That's where the train of predetermination begins to derail. By the way, wasn't Belize known as the Mosquito Coast? Really sells the place, doesn't it?
Stuyvesant wrote:I halfway expect the Swiss to pick up their tools and turn that coal mine into a top-notch operation, running like an exquisitely crafted and ultra-efficient cuckoo clock. Just to spite you. I'd say an invasion is in order - if only the game would let you extract any meaningful concessions.
Stuyvesant wrote:Ah, the Teutons are coming south once more to wreck the Roman state! Time to appoint a dictator, raise fresh legions and have at it!
Seriously, this sounds pretty scary. I hope the hated Hun will have to come at you through the Alps, so you can set up some good killing fields. Combined with your bug report about 'immortal Turks', this might prove to be a bit of a challenge...
Stuyvesant wrote:But hey! You made off with the majority of the prestige pot! That's worth something. Must have something to do with the fact that the Germans can barely muster the same amount of mustache as the Italians.
Jim-NC wrote:I see that during the debates, someone "stole" at least 4,800 prestige points (even before the final split that gave you 90% of the pot). Would that have been the dashing Italian Diplomatic Corps?
Also, what happened to the "be nice" to others diplomatic approach?
Director wrote:No, no, gentlemen. You have it entirely wrong. The battlecruiser was not only a fine idea but a potentially war-winning weapon... within a narrow range of a decade or so after it was first proposed, if it was used in its intended roles and if only one fleet had them.
A battlecruiser is here defined as an all-big-gun ship with cruiser speed, whether this is achieved by sacrificing armor thickness (British model) or number and size of guns (German model). These 'cruiser-killers' should be used to blow a hole through the light ships guarding an enemy fleet and enable the collection of good intelligence on the location and disposition of the enemy; equally, they could form a 'fast division' to reach across the enemy's bow and cross his 'T' or force him to turn away. And if your enemy has a fast division then the value of one for your own fleet is enhanced...
So... in theory, great. Of course the problem is that theory and practice are the same - in theory - but different - in practice.
Where battlecruisers were used AS INTENDED they performed very well. Even the thin-skinned British models would have been fine if ammunition had been properly handled, instead of the flash-doors being propped open and shells and propellant heaped in piles in the turrets. This foolish British insistence on a high rate of fire with no regard for safety should the enemy ACTUALLY FIRE BACK doomed thousands of men to death and wreaked havoc on the British battlecruisers. It is extremely fortunate that the German High Seas battleships never 'got to grips' with their British counterparts. If they had, the same disregard of basic safety in the handling of explosives might have cost Jellicoe more battleships than Beatty lost battlecruisers. So let's take that part of Jutland out of the equation... battlecruisers did not explode because they were fragile, they exploded because safety precautions were ignored. It was the battlecruisers that exploded at Jutland because they did most of the shooting and being shot at - the battleships scarcely cleared their main batteries and few British battleships were hit.
Explosions aside, British and German battlecruisers alike showed they could suffer enormous damage and still be repaired and fight again. Other than British BCs lost by careless and foolish handling of explosives, one battlecruiser was sunk - SMS Lutzow - after taking at least 24 heavy-caliber hits. None were lost at Dogger Bank, Coronels or in the various actions of the Goeben under German and Turkish colors. That's a pretty good record for any capital ship...
HMS Hood was lost, as best I can determine, because her designers did not anticipate she would be fired on thirty years later by weapons of vastly higher muzzle velocity from an angle that exposed her weak ends and from a range that exposed her weak deck. A failure of armor? Yes... in the same way a tank designed in 1918 would see its armor fail when hit in the rear by an 88mm anti-aircraft gun. A thorough refit (similar to that of other British ships before WWII) might not have saved Hood but would have greatly improved her odds.
So the battlecruiser was a THEORETICAL triumph - a ship able to close the range rapidly and land heavy blows before its opponent could effectively reply. Unfortunately the battlecruiser 1) did not in fact have a monopoly on long range fire, 2) could not put more than 3% of its shells on target anyway and 3) was not in practice enough faster than a conventional dreadnought to make speed a decisive factor. Against the old, slow piston-engined battleships or against an out-gunned, out-ranged cruiser a battlecruiser would have been grim death; against a dreadnought battleship not so much. But still... in practice the ships were not a failure (IMHO).
Director wrote:Loki, I'm still not exactly sure what you did to balance your economy but I'm glad it worked. Now about those Prussians... is this the war you were planning to script or one that is coming on its own? Whichever is true it simply means that your shift from Nasty to Nice has confused the Prussians. And you know what Prussians do when they get uneasy...
loki100 wrote:Uhuh, that was the real oh shit moment of this game. I've been playing a lot of Flashpoint Red Storm (utterly addictive – WEGO applied to a hot cold war) and that has oh shit moments a plenty, such as when your artillery or HQ gets hit by artillery or you lose a tank company in minutes to either Hinds (Mi-24s) or Apachese. Stunningly addictive.
loki100 wrote:Anyway, the Italian General Staff found an old copy of Garibaldi's well known classic – A guide to ancient ruins and how to create them. The urge to liberate the Lebanon with its well known ancient ruins became too much to resist.
Solemnace wrote:Hmm you've found yourself an unenviable situation. Let's Hope Prussia can't get troops to you through the Alps.
Stuyvesant wrote:Do tell me more... I've taken a quick gander at the game at Matrix's website (cue my usual sticker shock experience), but I do have a birthday coming up, which might leave me with some spare cash - if I don't buy that 8' telescope I've got my mind set on.
Stuyvesant wrote:PS: Awesome lecture by Director, as usual. I think even he concedes that battlecruisers were a very specific solution for a very specific scenario and were basically useless for the role they had been designed for by the time WWI came around, but it's always very enlightening to read the wealth of information he can bring to bear.
Stuyvesant wrote:I took a look at the website and I must agree: the tower that is pictured is far too pristine to be considered a decent ancient ruin. It needs more ruin to look convincingly ancient. I'm sure the Italian army (and the gazillion howitzers its bringing up in its wake) can lend a helping hand.
Are you trying to achieve a white peace with the Ottomans? You're making good progress in the Middle East, but that battle at Adrianople was far more even than I had anticipated - have the Turks managed to rebuild/modernize their army somehow? That would be troubling enough by itself, but even more so now that you need a swift end to this war.
Looking at the forces you have in northern Italy and comparing those combat power ratings to your armies in the Levant makes for grim reading. If the sunbathing Prussians of yore (the ones camped out in Slovenia during your last Austrian war) come knocking, I don't think you have anything to keep them from marching all the way to Rome. Did the French [s]commit suicide[/s] stand by you as your steadfast ally?
Stuyvesant wrote:Well, on the bright side and looking at it from a historical perspective, the French never were able to stand up to the Prussians (and I can't believe that the Belgians would make any noticeable difference), so at least you won't have to worry about the Hun swarming into Italy from the Cote d'Azur. Your frontlines are well defined and you have the advantage of mountains and rivers on your side. Excepting Trieste, of course.
Thankfully, the Prussians have not yet mastered the art of Blitzkrieg and took their time in getting to you. Your mobile defenses still look rather paltry (compared to your offensive armies currently cruising the Med), but it seems to have been enough to stop the initial Prussian probe. Here's hoping you'll have enough time to reinforce the lines before the Hunnic hordes show up. Oh, and it's winter, that should play to your advantage too, right? Maybe the Alps can become the deep-freeze cemetery for countless German soldiers.
loki100 wrote:[2] – this is quite safe, as unless Germany declares war on Belgium I can operate across the border at will – much as I cannot follow up their armies if they fall back into Austria. I maybe able to defeat some smaller detachments or even capture some non-fortified cities.
Stuyvesant wrote:Final puzzler: why oh why are the Trieste Huns all purple (because you beat seven shades of the brown stuff out of them - badum-tish)? Any idea? Are they an allied army, perhaps from Bavaria or somesuch place?
But ... its hard not to think that 20 Century European history would have been much less grim if the German army had decided against Feldgrau and marched around in a very fetching purple uniform instead?
Director wrote:I'm sorry to see that PoN perpetuates that silly 'right of passage' nonsense. No major nation would ever give permission to another to stage a war on its territory while remaining at peace itself; the mess and fuss of having foreign soldiers camped in your fields, traipsing through your towns and generally behaving like soldiers would be too difficult for the 'host' government to permit. The idea that Belgians or Austrians would permit a massive foreign army to camp on their soil and launch invasions across the border is I think pretty seriously wrong.
Stuyvesant wrote:Time to break out the matches and start playing in the Ruhr area... Of course, Churchill was a big fan of such a peripheral strategy, forever hoping it would draw off German forces from the Western Front, and his success rate was less than stellar. Be interesting to see if a peripheral thrust into the Ruhr would yield different results.
Those were some incredibly bloody battles, WWI-like. The results seem to bear out your assertion about having replacements ready - apart from the fort battles, you seem to not have lost any units, while the Prussians hemorrhaged at least 50 units outside of Trieste. Now, can you regain control of the fort and then hold the province in force (it's a plains province, isn't it?), while at the same time guarding the alpine passes? So far, the Germans haven't sent anything big across the Alps, but if they did throw a several-thousand-power stack at you in the Dolomites, could your screening units hold that back?
Looking forward to some battlecruiser action in the North Sea - if you have them ready before the war is ended.
Final puzzler: why oh why are the Trieste Huns all purple (because you beat seven shades of the brown stuff out of them - badum-tish)? Any idea? Are they an allied army, perhaps from Bavaria or somesuch place?
Stuyvesant wrote:Oh, and how did Algiers come to declare war on you? Surely they are not allied with the Huns (it's a Vandal-Hun alliance, threatening to destroy the Roman Empire!)? And why hasn't France done the decent thing and subjugated the whole area by now? Don't they start out the game (in 1850 - 50 years ago) in control of the Algerian littoral?
Jim-NC wrote:Beware overconfidence against the Germans. The purple are allied units (same as the lime green), and they may never have upgraded after unification (thus, they could be 1850 units against your 1890 units).
The big fight will be against all German units. You would need to ask someone who has played Germany past unification (and several upgrades past that to know if the purple are as advanced as they could be).
Taciturn Scot wrote:The overall gaiety of the era could also have been enhanced had the German soldiers tied a helium-filled party balloon to their helmets as they marched to war so that they could inhale the gas before charging into battle crying 'Hurrah!' in high-pitched squeaky voices.
Frivolity aside, this AAR has been one of the best I've read anywhere, and you and Narwal have produced some beauties in your time. AGEOD is lucky to have you guys promoting their games so handsomely.
Director wrote:Indeed, I do think the battlecruiser had a - limited - place in the naval lineup. I mostly condemn Royal Navy practice of treating ammunition and shells like bags of cement and baulks of lumber out of the misplaced belief that they could use rapidity of fire to crush an opponent before he could effectively shoot back. Fisher intended the battlecruiser to be a super-weapon, and the history of wonder-weapons is littered with cases where it was too expensive, ineffective, technically over-reaching, easily-countered or simply invalidated when the enemy built his own.
I'm sorry to see that PoN perpetuates that silly 'right of passage' nonsense. No major nation would ever give permission to another to stage a war on its territory while remaining at peace itself; the mess and fuss of having foreign soldiers camped in your fields, traipsing through your towns and generally behaving like soldiers would be too difficult for the 'host' government to permit. The idea that Belgians or Austrians would permit a massive foreign army to camp on their soil and launch invasions across the border is I think pretty seriously wrong. Still, if that is the game mechanic then I suppose you are bound by it. And the good news is that France staying out is balanced by Austria and Britain voting to do likewise. If only Russia would follow its practice from the Italo-Ottoman War and opportunistically chime in against your enemy... ah, well.
I do celebrate your glorious victory in recouping the loss of Trieste - gave Heinrich a good thrashing, what? But it must be said... if your loss ratio is 1:2 and the German army is double your size then you are not (in a military sense, without the political considerations) winning. Judicious use of your troops in Belgium could serve to pin larger numbers of Germans on the western frontier. In real life, of course, the Germans would simply invade Belgium... I advise you to return to the defensive strategy of the Italo-Austrian War and bait the Germsn into costly offensives in prime defensive terrain. Where the enemy has a safe haven, to which he can safely retreat and regroup, the war becomes one of attrition - and this is not in your favor.
It seems that you have done all you can to ready your armies for the war. I hope it will be enough: the German Army is not an unstoppable juggernaut's car but it is a formidable force to fight alone. One hopes this will be a war the Germans stumbled into and be glad to get out of.
sagji wrote:It is worse that seriously wrong - it is totally in appropriate, it would have been considered an act of war by the host nation without a declaration of war - so in game terms would but the host country at war with the target, entitle the target to call on its allies as it has been attacked, and inflict a huge prestige penalty on the host for attacking without a declaration of war.
The Hague (V) convention of 1907 is available online.
Jim-NC wrote:The bad news for you is that most of their (the German) losses were from 1850 era units (completely useless for the time period you are in. This means that they can probably field a bigger modern army now (as they removed all that deadwood).
Congrats on capturing the north pole. That's an old bug coming back (for those who don't know earlier in the game design, region 0 - I think it was 0, could have been 1 - was the North Pole, and if something went wrong on syntax, then it defaulted to that region. Thus there were a lot of CBs thrown around over that region, as most everyone had it as an objective region).
sagji wrote:I suspect that most of what they lost they can't replace - I think that once they loose the non-prussian units they can't replace them as they aren't in the force pool. However they are also not taking conscripts for maintenance so more will be available to build new units.
Jim-NC wrote:Also, they (non Prussian units) are militarily very weak (as they are completely outdated at this point). So it's a mixed bag, they can't be built again, but they were so weak that they were only really for show, and they no longer require upkeep/replacements.
It will be interesting to see what happens later on.
Matnjord wrote:Well, quite a useless war I suppose, although the polar bear will be a welcomed addition to the Bioparco Zoologico Imperiale in Rome.
It's quite impressive to see how PON simulates the relative decline of an army. The army that emerged from the Austrian war seemed to be able to take anything in the world head on (great generals, everyone down the the regimental kitchen sink had boatloads of experience). Now, the proud Esercito seems to have been humbled, even if it was not defeated in the field of battle, by the german Heer. This begs for the World War I scenario you talked about before, where the nations of the Earth will fight to the last peasant in an apocalyptic war.
Stuyvesant wrote:Well, you won, that's the most important thing... And you gained some tropical beach front (I guess we know where the Italian army will next redeploy for some R&R), as well as the North Pole. Which will come in handy in about 100 years, when global warming makes the Northeast Passage possible and you can start exploited all those yummy natural resources that are right there, under the seabed, just waiting to be dug up. Shame it won't come in handy during the game itself, though.
So, nothing of import really changed and it all rang up to a cost of about 900,000 casualties. That's sobering. As is Jim-NC's comment that you mostly slaughtered obsolete German units, allowing the Prussians to replace them with more fearsome modern varieties of Hun. I also noticed that your final assault on Saarbrucken cost you almost half your army - 47,000 casualties. I can see why a quick peace was in your best interests.
Director wrote:The story told by the casualties is grim. If the German Army was twice your size and took twice your casualties then militarily it was a draw, and as Jim-NC points out most of what they lost they can replace with superior troops. That's... sobering.
Wars are however not decided militarily but politically (with the understanding that military actions powerfully affect but do not wholly determine political outcomes) and in the political sphere you undoubtedly won.
My conception of the events is a belligerent and unstable Kaiser landing his country into a position where it is war or disgrace... And then what should have been an easy grab at a tasty Italian cannoli turns into an embarrassing bone-in-the-throat: not the intimidating aspect Germany hoped to demonstrate to the rest of Europe. I suspect Germany's ministers made an end-run around a discredited and dispirited Kaiser and were overjoyed when Italy chose not to press harder.
That said, beware Germany if she ever feels the war must be fought to the knife. Based on this showing you might not win.
In the last screenshot, the Prussians only have a slight combat power lead over you - I assume this is a direct result from your (their?) energetic campaign to weed out the dead wood. I wonder how quickly that number will go back up to the 200 range: if it doesn't, you might have wounded the Germans more seriously than initially thought.
Stuyvesant wrote:In the last screenshot, the Prussians only have a slight combat power lead over you - I assume this is a direct result from your (their?) energetic campaign to weed out the dead wood. I wonder how quickly that number will go back up to the 200 range: if it doesn't, you might have wounded the Germans more seriously than initially thought.
Gen. Monkey-Bear wrote:I expect that when they do modernize (and mobilize), they will do so relatively quickly. It is Germany, they have the industrial means. So Loki better keep his army constantly modern in order to keep up, otherwise they will have the advantage in terms of modernization.
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