Sun May 12, 2013 5:41 pm
(... and finally Turn 49, part 2):
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As you can see, Rome suffered 2 stalemates, 3 defeats (!) and 1 victory (at the end when Pyrrhus was made to finally withdraw. Here’s the 6 battle results tabulated in one list:
Rome starting strength: 64,955 men (2647 power)
Epirus starting strength: 96,434 men (3788 power)
Location: Venusia (wooded hills)
Weather: Fair
Roman posture: Defend, at all costs (entrenchment 1)
Epirot pasture: Attack, (probably) at all costs
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These battles were satisfactory to me in many ways (I held at all costs because I wanted to bleed Pyrrhus in defensive terrain at a favorable exchange rate, and as you can see I did so quite nicely), but less than satisfactory in one way: the “referee calls” at the end of each day of battle announcing the winner. Many have commented before in other posts that the game has an anti-Roman bias in calling the battle results, and here you see it vividly on display. On each day I not only held the field but inflicted superior casualties on a superior enemy. Yet the parsimonious game system only credited me with one victory, and gave me 2 stalemates and 3 incredibly damaging “defeats”.
Here’s the F7, note the victory point totals now. I gained 98 VP (78 from my single victory), while the Epirans gained a whopping 172 (!) VP, putting my in a very deep hole with only about 20 turns left in the game. On top of that, those 3 “defeats” costs me 3 morale as well (I got no morale for my one victory).
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Oh well. Both Rome and Pyrrhus’ armies are now reduced by 2/3 of their former sizes. And I do have lots of replacements stored up, and nearly 6000 denarii in the bank to buy more. So I will recover quickly. Hopefully that will not be the case for Pyrrhus!
And one final bit of news: Tyndaris in Sicily is now 100% Carthaginian controlled, so whatever conflict going on there has gone in their favor.
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