Hello all. I've been scripting an event directly onto events/BOR_4_Pyrrhus280
SelectFaction = EPI
StartEvent = Genius|999|0|NULL|NULL|NULL|NULL
Conditions
MinDate = -279/01/01
Actions
AddFacModifiers = $fmdPercProgRateMod|-90 (the idea is to attach leaders to the sarisaphoroi and crank up their ratings quickly)
EndEvent
I've tried different faction modifiers; especially interested in those which enhance Discipline Value (so my cavalry trigger Charge reliably) or boost the final value for leader ratings during combat. Within a varying number of turns, the game crashes. I'm wondering if the values are being applied cumulatively until it exceeds some kind of parameter or something. Is there a way to script such events that is more stable?